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Walking away from a game...
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<blockquote data-quote="Midknightsun" data-source="post: 5443996" data-attributes="member: 46459"><p>Oh boy, unfortunately, more than a few times. A little after my divorce I started looking for players for a 3.5 game. I forget where I saw the advertisement, but there was a local guys looking to start a gaming group, so I showed up. Several of the guys were older gamers like myself who wanted to get back into the swing of things, so I thought it was all cool. Our DM turned out to be a bit of a nimrod, however. He was completely uncreative and clueless. He'd center his next big combat around whatever new minis he picked up but put nothing into the story. I was never so bored in my life. All the other players agreed so we left and chose another DM. This was after months of giving him chances and encouragement/suggestions.</p><p></p><p>That group played together for a while, with a few new members here and there, but one of the players was pretty hard core on tactics. He was also pretty good at them, but constantly tried to run other people's characters, which began to grate on most of them. One of the other players was much more elderly than the rest of us and was unfortunately heavily medicated after a surgery he had. I felt for the guy, but he just wasn't there mentally. I eventually became the DM and ran an Arcana Evolved Campaign that everybody really liked, but between the tactician, and the narcoleptic, tempers started to flare. We also had a power gamer who made it his goal to mess with me as a DM. He saw me as the enemy and tried everything he could to mess with my campaign, including acting evil (snapping necks of helpless innocent NPCs- because whenever he DMed, his NPCs always turned on the group) when I had asked characters not to be prior to the campaign- and asking constantly to use powers outside the core in order to powergame as much as possible. He was a big guy and would get upset and shoot me dirty looks whenever I didn't give him what he wanted or his character didn't rock every session. My other player was the peacemaker who put up with everyone's crap regardless, and another player who was as hyper as a Jack Russel (who annoyed the tactician to no end), along with a husband and wife couple. The wife was sweet but pretty clueless, the husband knew his stuff but began to get irritated by the tactician. Despite all this the group held together for some time (I kicked out the powergamer after his neck snapping fiasco) and had some pretty good games, but the tactician (who I still consider a good friend) just rubbed too many people the wrong way with his need to force them to conform to his tactics. SO the group eventually fell apart with the steady stress caused by the tactician, narcoleptic, jack russell, and the psycho powergamer.</p><p></p><p>After that I waited a while and began looking for a new group through a local gaming store. I came across a younger guy and his girlfriend who seemed pretty cool. A group of us began playing with the young dude Dming. We turned into HIS novel, and I saw this beginning to fall apart little by little. The first strike started when he had a half elf NPC (with hairy armpits) rape a player's female deva. That was awkward and uncool, to say the least. The story continued when we were transported into another realm (of the DM's own making), yet his powerful NPCs followed us and found us even though we got there through a supposed freak accident without anyone else but a couple gnomes and a flying ship around (probably their fault anyway). Later, we broke into a jail to release an important NPC, only to somehow end up trapped behind an impenetrable barrier of force when we stepped in (yet the prisoner somehow turned invisible and got free). Another powerful NPC saved us (of course), and all our ideas for escape failed (including digging through the walls of the prison itself). Again, we were tasked by this savior to break into a dwarven prison for some godawful reason I think my mind intentionally ejected. Sneaking in through an underwater passage, we made our way in. The guards were immediately on to us so we fought them off by bottlenecking the door to the chamber we were in and taking them down one at a time. We were actually kicking tuckus for once, which apparently didnt go over well with Mr. DM, who had a basilisk come through the tunnel we entered through (behind us). . . .we STILL did well. My Dwarven Warden was kicking butt hard and we were winning. . . . Then the DM told us we could hear the sound of footsteps from outside the room. Our gnome went invisible and scouted it out. . . .A hundred Dwarven guards, along with a contingent of mages who could conveniently sense invisibility! (how they all fit into the jail still baffles me) We gave up and got thrown into the now familiar prision of the impenetrable walls (apparently enough for all of us to be separated). Even his SO yelled "railroad!", which he denied. After that I talked with one of the other players, who I knew was getting tired of it too and we left. I sent the Dm an email saying I wouldn't be playing anymore.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 5443996, member: 46459"] Oh boy, unfortunately, more than a few times. A little after my divorce I started looking for players for a 3.5 game. I forget where I saw the advertisement, but there was a local guys looking to start a gaming group, so I showed up. Several of the guys were older gamers like myself who wanted to get back into the swing of things, so I thought it was all cool. Our DM turned out to be a bit of a nimrod, however. He was completely uncreative and clueless. He'd center his next big combat around whatever new minis he picked up but put nothing into the story. I was never so bored in my life. All the other players agreed so we left and chose another DM. This was after months of giving him chances and encouragement/suggestions. That group played together for a while, with a few new members here and there, but one of the players was pretty hard core on tactics. He was also pretty good at them, but constantly tried to run other people's characters, which began to grate on most of them. One of the other players was much more elderly than the rest of us and was unfortunately heavily medicated after a surgery he had. I felt for the guy, but he just wasn't there mentally. I eventually became the DM and ran an Arcana Evolved Campaign that everybody really liked, but between the tactician, and the narcoleptic, tempers started to flare. We also had a power gamer who made it his goal to mess with me as a DM. He saw me as the enemy and tried everything he could to mess with my campaign, including acting evil (snapping necks of helpless innocent NPCs- because whenever he DMed, his NPCs always turned on the group) when I had asked characters not to be prior to the campaign- and asking constantly to use powers outside the core in order to powergame as much as possible. He was a big guy and would get upset and shoot me dirty looks whenever I didn't give him what he wanted or his character didn't rock every session. My other player was the peacemaker who put up with everyone's crap regardless, and another player who was as hyper as a Jack Russel (who annoyed the tactician to no end), along with a husband and wife couple. The wife was sweet but pretty clueless, the husband knew his stuff but began to get irritated by the tactician. Despite all this the group held together for some time (I kicked out the powergamer after his neck snapping fiasco) and had some pretty good games, but the tactician (who I still consider a good friend) just rubbed too many people the wrong way with his need to force them to conform to his tactics. SO the group eventually fell apart with the steady stress caused by the tactician, narcoleptic, jack russell, and the psycho powergamer. After that I waited a while and began looking for a new group through a local gaming store. I came across a younger guy and his girlfriend who seemed pretty cool. A group of us began playing with the young dude Dming. We turned into HIS novel, and I saw this beginning to fall apart little by little. The first strike started when he had a half elf NPC (with hairy armpits) rape a player's female deva. That was awkward and uncool, to say the least. The story continued when we were transported into another realm (of the DM's own making), yet his powerful NPCs followed us and found us even though we got there through a supposed freak accident without anyone else but a couple gnomes and a flying ship around (probably their fault anyway). Later, we broke into a jail to release an important NPC, only to somehow end up trapped behind an impenetrable barrier of force when we stepped in (yet the prisoner somehow turned invisible and got free). Another powerful NPC saved us (of course), and all our ideas for escape failed (including digging through the walls of the prison itself). Again, we were tasked by this savior to break into a dwarven prison for some godawful reason I think my mind intentionally ejected. Sneaking in through an underwater passage, we made our way in. The guards were immediately on to us so we fought them off by bottlenecking the door to the chamber we were in and taking them down one at a time. We were actually kicking tuckus for once, which apparently didnt go over well with Mr. DM, who had a basilisk come through the tunnel we entered through (behind us). . . .we STILL did well. My Dwarven Warden was kicking butt hard and we were winning. . . . Then the DM told us we could hear the sound of footsteps from outside the room. Our gnome went invisible and scouted it out. . . .A hundred Dwarven guards, along with a contingent of mages who could conveniently sense invisibility! (how they all fit into the jail still baffles me) We gave up and got thrown into the now familiar prision of the impenetrable walls (apparently enough for all of us to be separated). Even his SO yelled "railroad!", which he denied. After that I talked with one of the other players, who I knew was getting tired of it too and we left. I sent the Dm an email saying I wouldn't be playing anymore. [/QUOTE]
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