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<blockquote data-quote="AbdulAlhazred" data-source="post: 5422074" data-attributes="member: 82106"><p>Poison in general hasn't been handled well in 4e. The original DMG rules for it were OK as far as they went, but the subject needed a more in-depth treatment. Then over time instead of building on that base they simply introduced a whole slew of incompatible and contradictory different mechanical approaches to the same thing. You have the old DDI poisoner feats, then the Alchemy poisons, and then various other things including some of the mechanics used with various monsters that weren't particularly consistent either. Now we're back with more alchemy based stuff AND the newer versions of the assassin with yet more slightly different ways to handle it.</p><p></p><p>I wish they would just go back to the DMG and update everything else to be consistent with that. Alchemy is ALMOST mechanically consistent, only the terminology is a bit different. The new assassin stuff is a bit different. I can see why mechanically they had each approach, but it really doesn't do much except make the whole subject confusing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5422074, member: 82106"] Poison in general hasn't been handled well in 4e. The original DMG rules for it were OK as far as they went, but the subject needed a more in-depth treatment. Then over time instead of building on that base they simply introduced a whole slew of incompatible and contradictory different mechanical approaches to the same thing. You have the old DDI poisoner feats, then the Alchemy poisons, and then various other things including some of the mechanics used with various monsters that weren't particularly consistent either. Now we're back with more alchemy based stuff AND the newer versions of the assassin with yet more slightly different ways to handle it. I wish they would just go back to the DMG and update everything else to be consistent with that. Alchemy is ALMOST mechanically consistent, only the terminology is a bit different. The new assassin stuff is a bit different. I can see why mechanically they had each approach, but it really doesn't do much except make the whole subject confusing. [/QUOTE]
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