Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Walking Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5422235" data-attributes="member: 82106"><p>I think if you are in a combat situation then HS loss and maybe 'you can't heal' or whatnot are pretty useful effects. I mean a poison can certainly just do damage, but the typical thing with poison is that when you are poisoned you need to be cured, that's what really makes it distinct from just damage. It is also going back a bit towards the old style of poison kills. Well, now it doesn't necessarily kill, or at least not right away, but it may eventually kill you or leave you in bad shape. </p><p></p><p>So treating it like a disease and giving it an onset time and a check frequency seems cool to me. A quick poison might hit you right away and progress every round. A slow one might take hours or days but it also might have nastier effects. Sure, heal checks can be made, but they don't automatically cure you, they CAN make you worse or just not help at all. Heal by itself might not do the trick in all cases either, maybe some poisons require specific antidotes to even allow a check, or the check is very hard to achieve except with the right antidote. </p><p></p><p>Poison as it is now in 4e (if you can say much general about it at all) just seems rather uninteresting. It is just another kind of damage. Maybe it's ongoing, maybe there's a save ends effect involved, but it is so abstract it lost all its flavor.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5422235, member: 82106"] I think if you are in a combat situation then HS loss and maybe 'you can't heal' or whatnot are pretty useful effects. I mean a poison can certainly just do damage, but the typical thing with poison is that when you are poisoned you need to be cured, that's what really makes it distinct from just damage. It is also going back a bit towards the old style of poison kills. Well, now it doesn't necessarily kill, or at least not right away, but it may eventually kill you or leave you in bad shape. So treating it like a disease and giving it an onset time and a check frequency seems cool to me. A quick poison might hit you right away and progress every round. A slow one might take hours or days but it also might have nastier effects. Sure, heal checks can be made, but they don't automatically cure you, they CAN make you worse or just not help at all. Heal by itself might not do the trick in all cases either, maybe some poisons require specific antidotes to even allow a check, or the check is very hard to achieve except with the right antidote. Poison as it is now in 4e (if you can say much general about it at all) just seems rather uninteresting. It is just another kind of damage. Maybe it's ongoing, maybe there's a save ends effect involved, but it is so abstract it lost all its flavor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Walking Death
Top