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<blockquote data-quote="AbdulAlhazred" data-source="post: 5423058" data-attributes="member: 82106"><p>I always despised the conceit that "Kings are Level 12" (or whatever it was specifically). Humbug, sometimes they're toddlers. Sometimes their hard bitten old war heroes, or deadly warlocks. Mostly they're people that may or may not have some degree of combat training. Beyond that hit points and such never really worked as a mechanism outside of combat. History is replete with Kings falling off horses and being killed, etc. Life is a richer tapestry than any rules system, so you really do have to color outside the lines if you want to have a fully realized world. </p><p></p><p>So yeah, a Skill Challenge is great. I wouldn't personally really worry about the mechanics of a poison that was going to be used on an NPC any more than I would worry about creating stats for an NPC that won't be faced in combat. Let the PCs pay what they will for a poison if that's their choice of ways to do the deed. The more they want to pay, the more likely it is to be effective and reasonably quick. </p><p></p><p>Now, is 125,000 gp 'too expensive'? It really depends on the situation. If you're wanting to assassinate the King of Mundania which is a thoroughly ordinary land where a 10th level PC stands out like a sore thumb and is the hottest thing anyone's seen this side of Rome, then yeah, it is probably ridiculous. OTOH if you're trying to poison some Efreet Lord of the City of Brass, then not so much. In any case you can see that my thinking is far away from whatever thought process was used in the writing of the article. Seems to be a position I find myself in fairly often though, and nothing new.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5423058, member: 82106"] I always despised the conceit that "Kings are Level 12" (or whatever it was specifically). Humbug, sometimes they're toddlers. Sometimes their hard bitten old war heroes, or deadly warlocks. Mostly they're people that may or may not have some degree of combat training. Beyond that hit points and such never really worked as a mechanism outside of combat. History is replete with Kings falling off horses and being killed, etc. Life is a richer tapestry than any rules system, so you really do have to color outside the lines if you want to have a fully realized world. So yeah, a Skill Challenge is great. I wouldn't personally really worry about the mechanics of a poison that was going to be used on an NPC any more than I would worry about creating stats for an NPC that won't be faced in combat. Let the PCs pay what they will for a poison if that's their choice of ways to do the deed. The more they want to pay, the more likely it is to be effective and reasonably quick. Now, is 125,000 gp 'too expensive'? It really depends on the situation. If you're wanting to assassinate the King of Mundania which is a thoroughly ordinary land where a 10th level PC stands out like a sore thumb and is the hottest thing anyone's seen this side of Rome, then yeah, it is probably ridiculous. OTOH if you're trying to poison some Efreet Lord of the City of Brass, then not so much. In any case you can see that my thinking is far away from whatever thought process was used in the writing of the article. Seems to be a position I find myself in fairly often though, and nothing new. [/QUOTE]
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