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Walking into melee?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 314073" data-attributes="member: 3146"><p>People have answered the first question quite adequately.</p><p></p><p>As to the second. No, hold the line is still quite handy because it's often advantageous for enemies to charge--this enables them to gain +2 to hit, move twice their movement rate, and still attack. For a character in heavy armor, the movement is very significant. For felines like lions, etc. pounce makes charging a no brainer. That's when you'll really appreciate hold the line. It's not the best feat in the world. It's certainly no power attack or cleave. It's more in line with feats like close quarters fighting and blindfight. They're very handy when they come up but they don't always come up--unless you and your party build a strategy around them. (For hold the line, cast slow on your enemies. Now they will have to charge you if you move and attack. If you have spring attack, you'll get twice as many attacks as they do.)</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 314073, member: 3146"] People have answered the first question quite adequately. As to the second. No, hold the line is still quite handy because it's often advantageous for enemies to charge--this enables them to gain +2 to hit, move twice their movement rate, and still attack. For a character in heavy armor, the movement is very significant. For felines like lions, etc. pounce makes charging a no brainer. That's when you'll really appreciate hold the line. It's not the best feat in the world. It's certainly no power attack or cleave. It's more in line with feats like close quarters fighting and blindfight. They're very handy when they come up but they don't always come up--unless you and your party build a strategy around them. (For hold the line, cast slow on your enemies. Now they will have to charge you if you move and attack. If you have spring attack, you'll get twice as many attacks as they do.) [/QUOTE]
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Walking into melee?
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