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Walking Wall of Awesome Blows In Ogre Form
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<blockquote data-quote="javcs" data-source="post: 3025206" data-attributes="member: 43677"><p>This is essentially supposed to be a meat shield cohort to major opponent enemy spellcasters and archvillians. I picked an ogre because it was a low HD way to get the necessary Strength score and size to get Awesome Blow</p><p>The value of his gear is somewhat more than the suggested value in the DMG for his RAW CR, but properly played, I think would be a more difficult opponent than the CR would suggest, and I'm assuming that he wouldn't be on his own and would probably be the second-in-command for a major NPC villian.</p><p></p><p>Let me know what you think or any suggestions you might have.</p><p></p><p>Tactics: </p><p>Generally speaking, he'll melee, but, he hammers opponents who close to melee with him with an Awesome Blow, smacking them straight out, opponents trying to get past him get hit with Hold the Line - from the middle of his space, he can hit anything within 50ft using his +1 keen spiked chain, which would significantly slow down any opponent trying to get past him. Opponents on the edges of his reach, he'll smack upwards with an Awesome Blow to add to the damage. The average DC for the awesome blow is 23 and with a +21 (+17 with Awesome Blow) he's got excellent chances of hitting anyone within his reach with the chain.</p><p></p><p>He's wearing a chain shirt and dastana (dastana is from the Arms and Equipment Guide) to get the most use out of his Dex bonus and get the best Armor bonus to AC possible.</p><p></p><p>[code]Walking Wall of Awesome Blows In Ogre Form</p><p></p><p>Type: Giant(ogre) Size: Large Alignment: Usually Any Evil</p><p>Languages: Giant, Common, 2 others</p><p>Class: Ogre 4, Fighter 8 CR: 11 ECL: 14</p><p>Height: 10ft Weight: 600lb Reach: 10ft Speed: 40ft</p><p>HD: 4d8+24 + 8d10+48 HP: 134</p><p>Ability Score Mod</p><p>Strength 28 +9</p><p>Constitution 22 +6</p><p>Dexterity 19 +4</p><p>Intelligence 14 +2</p><p>Wisdom 18 +4</p><p>Charisma 14 +2</p><p>Feats: Power Attack, Improved Bull Rush, Awesome Blow, Exotic Weapon Proficiency(Spiked Chain), Combat Reflexes, Improved Trip, Stand Still, Weapon Focus(Spiked Chain), Weapon Specialization (Spiked Chain), Hold the Line</p><p>Skills: (2+2)*15 = 60 15</p><p>Skill Total Abmod Ranks Syn Rac Other Armor Check</p><p>Climb(Str) +14 +9 5 + + + -3</p><p>Craft(Int) +2 +2 0 + + + </p><p>Handle Animal(Cha) +2 +2 0 + + + </p><p>Intimidate(Cha) +17 +2 15 + + + </p><p>Jump(Str) +18 +9 5 + + +4 -3</p><p>Listen(Wis) +19 +4 15 + + + </p><p>Ride(Dex) +4 +4 0 + + + </p><p>Spot(Wis) +19 +4 15 + + + </p><p>Swim(Str) +14 +9 5 + + + -6</p><p></p><p>Special Qualities:</p><p> Darkvision 60ft</p><p> Lowlight vision</p><p></p><p>AC: 23 Touch: 13 Flat-footed: 19</p><p>Base: 10 Natural: +5 Dexterity: +4 Armor: +5 Shield: +0 Size: -1 Other: +0</p><p>BAB: +11/+6/+1 Grapple: +24</p><p>Attacks:</p><p> BAB: +11 Str: +9 Size: -1 Reach: 10ft</p><p> Feats: Awesome Blow, Combat Reflexes, Hold the Line, Power Attack, Improved Bull Rush, Improved Trip, Stand Still</p><p> spiked chain atk+21/+16/+11 melee 2d6+16 19-20/x2 dmg avg 23 20ft reach</p><p> longbow atk+15/+10/+5 ranged 2d6+9 20/x3 dmg avg 16 135ft range increment</p><p></p><p>Saves</p><p>Save Total Abmod Base </p><p>Fort +14 +6 +8</p><p>Ref +8 +4 +4</p><p>Will +8 +4 +4</p><p></p><p>Carrying Capacity: Strength 28</p><p>light load 800lb or less overload lift 4,800lb</p><p>medium load 801-1,600lb drag 9,600lb</p><p>heavy load 1,601-2,400lb</p><p>Current encumberment: light</p><p>Gear: 9,850 gp value</p><p>Item Weight Cost Stats/info</p><p>mwk spiked chain 20lb 8,350gp +1 keen, 20ft reach</p><p>mwk (+9) composite longbow 6lb 1,300gp</p><p>chain shirt 50lb 200gp</p><p>dastana 10lb 30gp from Arms+Equipment</p><p>[/code]</p><p>Updates:</p><p>Swapped Cleave and Great Cleave out for Improved Trip and Stand Still</p></blockquote><p></p>
[QUOTE="javcs, post: 3025206, member: 43677"] This is essentially supposed to be a meat shield cohort to major opponent enemy spellcasters and archvillians. I picked an ogre because it was a low HD way to get the necessary Strength score and size to get Awesome Blow The value of his gear is somewhat more than the suggested value in the DMG for his RAW CR, but properly played, I think would be a more difficult opponent than the CR would suggest, and I'm assuming that he wouldn't be on his own and would probably be the second-in-command for a major NPC villian. Let me know what you think or any suggestions you might have. Tactics: Generally speaking, he'll melee, but, he hammers opponents who close to melee with him with an Awesome Blow, smacking them straight out, opponents trying to get past him get hit with Hold the Line - from the middle of his space, he can hit anything within 50ft using his +1 keen spiked chain, which would significantly slow down any opponent trying to get past him. Opponents on the edges of his reach, he'll smack upwards with an Awesome Blow to add to the damage. The average DC for the awesome blow is 23 and with a +21 (+17 with Awesome Blow) he's got excellent chances of hitting anyone within his reach with the chain. He's wearing a chain shirt and dastana (dastana is from the Arms and Equipment Guide) to get the most use out of his Dex bonus and get the best Armor bonus to AC possible. [code]Walking Wall of Awesome Blows In Ogre Form Type: Giant(ogre) Size: Large Alignment: Usually Any Evil Languages: Giant, Common, 2 others Class: Ogre 4, Fighter 8 CR: 11 ECL: 14 Height: 10ft Weight: 600lb Reach: 10ft Speed: 40ft HD: 4d8+24 + 8d10+48 HP: 134 Ability Score Mod Strength 28 +9 Constitution 22 +6 Dexterity 19 +4 Intelligence 14 +2 Wisdom 18 +4 Charisma 14 +2 Feats: Power Attack, Improved Bull Rush, Awesome Blow, Exotic Weapon Proficiency(Spiked Chain), Combat Reflexes, Improved Trip, Stand Still, Weapon Focus(Spiked Chain), Weapon Specialization (Spiked Chain), Hold the Line Skills: (2+2)*15 = 60 15 Skill Total Abmod Ranks Syn Rac Other Armor Check Climb(Str) +14 +9 5 + + + -3 Craft(Int) +2 +2 0 + + + Handle Animal(Cha) +2 +2 0 + + + Intimidate(Cha) +17 +2 15 + + + Jump(Str) +18 +9 5 + + +4 -3 Listen(Wis) +19 +4 15 + + + Ride(Dex) +4 +4 0 + + + Spot(Wis) +19 +4 15 + + + Swim(Str) +14 +9 5 + + + -6 Special Qualities: Darkvision 60ft Lowlight vision AC: 23 Touch: 13 Flat-footed: 19 Base: 10 Natural: +5 Dexterity: +4 Armor: +5 Shield: +0 Size: -1 Other: +0 BAB: +11/+6/+1 Grapple: +24 Attacks: BAB: +11 Str: +9 Size: -1 Reach: 10ft Feats: Awesome Blow, Combat Reflexes, Hold the Line, Power Attack, Improved Bull Rush, Improved Trip, Stand Still spiked chain atk+21/+16/+11 melee 2d6+16 19-20/x2 dmg avg 23 20ft reach longbow atk+15/+10/+5 ranged 2d6+9 20/x3 dmg avg 16 135ft range increment Saves Save Total Abmod Base Fort +14 +6 +8 Ref +8 +4 +4 Will +8 +4 +4 Carrying Capacity: Strength 28 light load 800lb or less overload lift 4,800lb medium load 801-1,600lb drag 9,600lb heavy load 1,601-2,400lb Current encumberment: light Gear: 9,850 gp value Item Weight Cost Stats/info mwk spiked chain 20lb 8,350gp +1 keen, 20ft reach mwk (+9) composite longbow 6lb 1,300gp chain shirt 50lb 200gp dastana 10lb 30gp from Arms+Equipment [/code] Updates: Swapped Cleave and Great Cleave out for Improved Trip and Stand Still [/QUOTE]
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