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[Walkthrough] How to complete Rime of the Frostmaiden by being a complete jerk
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9548312" data-attributes="member: 42856"><p>Actually, one of the reasons I'll have heavy adaptation work (besides making it to the tone my group will enjoy), it's because these days I am running BRP... I feel the Rime campaign would be much better with character that are actually fragile and can die being assaulted by a pair of hungry wolves...</p><p></p><p></p><p></p><p>Yeah. That's the problem. In both of these examples, there is a way, but it requires caring beforehand. For example, everything sets the characters on the track of an evil druid that awaken animals to harass townfolks. There is no connection between a specific group or anything that would make the player investigate into it. When they meet the druid, I am pretty sure it turns to a fight, not to a nice dialogue. So the only way to learn about it is to interrogate the awaken shrub (if he didn't die in the fight, with its 10 HP) that knows half of the story (the druid's sister was killed), desacrate the sister sarcophagus and cast Speak with Dead on her to get her side of the story. So basically, they only learn about it when it is too late, if ever.</p><p></p><p>The second one, they know the animals are awakened and have near-human intelligence and they know they asked for a ransom. If they truly try to reach the grieving mammoth and speak, they can learn the story. But the adventure doesn't expect it to happen. The Ice Giant was killed by non-descript adventurers from Dougan's Hole, but they don't explain if they were paid by the city, if they just crossed the city before going to kill the giant and so on. I suppose the most common result is either an infiltration to get the teenagers or a frontal assault.</p><p></p><p></p><p></p><p>You're right. It's DM-facing. I'll use it, though. I don't want "bad guys" in my adaptation, the good folks will practice cannibalism not because they are evil but because they have no other choice and the evil guys will have reason to act. The hero must lift the curse, but they won't find black and white. They are supposed to be the white in a sea of grey, with people trying to survive two years without a sunrise...</p><p></p><p></p><p></p><p></p><p>Not sure either. When I read that people buy several copies of a book due to wanting to have both covers because they like the art on it, I see we not trying to get the same things in gaming books despite sharing an interest in RPGs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This would be much better, in a "your actions have consequences" sense. Want an easy bounty killing an ice giant? Sure! Here you go. But then... what do you do when you face the consequence?</p><p></p><p>Some players might not like this type of adventure, my players would.</p><p></p><p></p><p></p><p>At least the material is present. I guess it's primarily to entertain the reader. I find many 5e adventure are a better read than play. When I picked (actually, i was gifted by the players, so that was a hint that I had to run it) the tomb of annihilation, I wanted to ditch the tomb and enjoy the rest of the book, with the Chult description. There is so much in it... and yet, it plays extremely badly. In one place, there is a 17 years-old princess, the last heiress of the Chultan empire who collapsed like 200 years ago, who will pester the group to help her get her throne back/fall in love with a muscular warrior as soon as he says he'll help to get her throne back/bribe them into getting her throne back... She's really, really, into getting her throne back. She's been raised all her life with the idea that it's her destiny. But the campaign never address the reaction of other NPCs if the group actually accept to help her and bring her with them. Including some of her ancestors who, by virtue of the scenario, are still around, at least as ghosts.</p><p></p><p>So there is lot of material, but lots to tinker. Especially if the players are proactively invested in the campaign and try to connect the dots.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9548312, member: 42856"] Actually, one of the reasons I'll have heavy adaptation work (besides making it to the tone my group will enjoy), it's because these days I am running BRP... I feel the Rime campaign would be much better with character that are actually fragile and can die being assaulted by a pair of hungry wolves... Yeah. That's the problem. In both of these examples, there is a way, but it requires caring beforehand. For example, everything sets the characters on the track of an evil druid that awaken animals to harass townfolks. There is no connection between a specific group or anything that would make the player investigate into it. When they meet the druid, I am pretty sure it turns to a fight, not to a nice dialogue. So the only way to learn about it is to interrogate the awaken shrub (if he didn't die in the fight, with its 10 HP) that knows half of the story (the druid's sister was killed), desacrate the sister sarcophagus and cast Speak with Dead on her to get her side of the story. So basically, they only learn about it when it is too late, if ever. The second one, they know the animals are awakened and have near-human intelligence and they know they asked for a ransom. If they truly try to reach the grieving mammoth and speak, they can learn the story. But the adventure doesn't expect it to happen. The Ice Giant was killed by non-descript adventurers from Dougan's Hole, but they don't explain if they were paid by the city, if they just crossed the city before going to kill the giant and so on. I suppose the most common result is either an infiltration to get the teenagers or a frontal assault. You're right. It's DM-facing. I'll use it, though. I don't want "bad guys" in my adaptation, the good folks will practice cannibalism not because they are evil but because they have no other choice and the evil guys will have reason to act. The hero must lift the curse, but they won't find black and white. They are supposed to be the white in a sea of grey, with people trying to survive two years without a sunrise... Not sure either. When I read that people buy several copies of a book due to wanting to have both covers because they like the art on it, I see we not trying to get the same things in gaming books despite sharing an interest in RPGs :) This would be much better, in a "your actions have consequences" sense. Want an easy bounty killing an ice giant? Sure! Here you go. But then... what do you do when you face the consequence? Some players might not like this type of adventure, my players would. At least the material is present. I guess it's primarily to entertain the reader. I find many 5e adventure are a better read than play. When I picked (actually, i was gifted by the players, so that was a hint that I had to run it) the tomb of annihilation, I wanted to ditch the tomb and enjoy the rest of the book, with the Chult description. There is so much in it... and yet, it plays extremely badly. In one place, there is a 17 years-old princess, the last heiress of the Chultan empire who collapsed like 200 years ago, who will pester the group to help her get her throne back/fall in love with a muscular warrior as soon as he says he'll help to get her throne back/bribe them into getting her throne back... She's really, really, into getting her throne back. She's been raised all her life with the idea that it's her destiny. But the campaign never address the reaction of other NPCs if the group actually accept to help her and bring her with them. Including some of her ancestors who, by virtue of the scenario, are still around, at least as ghosts. So there is lot of material, but lots to tinker. Especially if the players are proactively invested in the campaign and try to connect the dots. [/QUOTE]
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[Walkthrough] How to complete Rime of the Frostmaiden by being a complete jerk
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