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<blockquote data-quote="burntgerbil" data-source="post: 4675839" data-attributes="member: 49839"><p>Well, the scenario was going to be the wall was obscured - in a dark 10' hallway, where the "statue" standing in far end of the as-of-yet-undiscovered tunnel-o-death. The statue springs into action (Skull Lord) two soldier/skirmisher types try to block escape on each end and allow the walls devour as many as they can. The party approaches this corridor after the hallway takes a 180 degree turn - hopefully preventing the party from backing up and blasting away at it (they won't have line of effect). </p><p></p><p>I agree that I could have a better stealthy ability - AND threatening reach might work. I imagined the original ability being when someone tries to run past it, arms at the bottom spring out and grab their legs and take their legs out. </p><p></p><p>I looked to the MM for original inspiration - the feymire crocodile is where many of the stats came from. I should scale the wall's level up to 10.</p></blockquote><p></p>
[QUOTE="burntgerbil, post: 4675839, member: 49839"] Well, the scenario was going to be the wall was obscured - in a dark 10' hallway, where the "statue" standing in far end of the as-of-yet-undiscovered tunnel-o-death. The statue springs into action (Skull Lord) two soldier/skirmisher types try to block escape on each end and allow the walls devour as many as they can. The party approaches this corridor after the hallway takes a 180 degree turn - hopefully preventing the party from backing up and blasting away at it (they won't have line of effect). I agree that I could have a better stealthy ability - AND threatening reach might work. I imagined the original ability being when someone tries to run past it, arms at the bottom spring out and grab their legs and take their legs out. I looked to the MM for original inspiration - the feymire crocodile is where many of the stats came from. I should scale the wall's level up to 10. [/QUOTE]
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