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Wall of Fire Horizontally?
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<blockquote data-quote="LordBudabi" data-source="post: 5471179" data-attributes="member: 6670794"><p>What do you think of Wall of Fire being cast Horizontally? In my case it was used by my players to damage anyone running down an alley, and damage them more if they tried to fly away. They had it run along the top of one wall and shoot over to the top of another sending heat towards the street. Basically it turned the alley into an oven.</p><p></p><p>The spell description:</p><p></p><p>Level: Drd 5, Fire 4, Sor/Wiz 4</p><p>Components: V, S, M/DF</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Effect: Opaque sheet of flame up to 20 ft. long/level or a ring of fire</p><p> with a radius of up to 5 ft. per two levels; either form 20 ft.</p><p> high</p><p>Duration: Concentration + 1 round/level</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p></p><p>An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.</p><p></p><p>If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that length goes out. (Do not divide cold damage by 4, as normal for objects.)</p><p></p><p></p><p>Its an evocation spell which by the rules (at least how I read them) don't have to touch a surface. And while it is implied that the flames would only rise upward, that isn't stated either. It is only suggested with the phrase "blazing curtain", and common sense about how fire moves, but nothing explicit. </p><p>I ruled it was creative and should work, any thoughts?</p></blockquote><p></p>
[QUOTE="LordBudabi, post: 5471179, member: 6670794"] What do you think of Wall of Fire being cast Horizontally? In my case it was used by my players to damage anyone running down an alley, and damage them more if they tried to fly away. They had it run along the top of one wall and shoot over to the top of another sending heat towards the street. Basically it turned the alley into an oven. The spell description: Level: Drd 5, Fire 4, Sor/Wiz 4 Components: V, S, M/DF Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: Opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. high Duration: Concentration + 1 round/level Saving Throw: None Spell Resistance: Yes An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures. If you evoke the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that length goes out. (Do not divide cold damage by 4, as normal for objects.) Its an evocation spell which by the rules (at least how I read them) don't have to touch a surface. And while it is implied that the flames would only rise upward, that isn't stated either. It is only suggested with the phrase "blazing curtain", and common sense about how fire moves, but nothing explicit. I ruled it was creative and should work, any thoughts? [/QUOTE]
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