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General Tabletop Discussion
*Dungeons & Dragons
Wall of Force and spells
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<blockquote data-quote="Teemu" data-source="post: 9045816" data-attributes="member: 30788"><p>If you do allow some or all damaging spells to pass through a Wall of Force, the spell becomes even more powerful than it already is. Wall of Force lasts for 10 minutes, with concentration -- if you can catch all your (remaining) enemies within it, which is not uncommon, you basically turn Wall of Force into a level 5 no-save death spell. The majority of enemies won't have the capability to break the caster's concentration, so that leaves the party with 10 minutes of cantrip damage. Few enemies can withstand that, and neither can players and DMs as they roll attacks, saves, and damage over and over again (10 minutes is 100 rounds). </p><p></p><p>Even if you discard all the rules evidence, I believe the intent behind Wall of Force has to be that it blocks all forms of attack, barring the very few exceptions. Otherwise the spell becomes ludicrously overpowered, but in a horribly annoying way.</p></blockquote><p></p>
[QUOTE="Teemu, post: 9045816, member: 30788"] If you do allow some or all damaging spells to pass through a Wall of Force, the spell becomes even more powerful than it already is. Wall of Force lasts for 10 minutes, with concentration -- if you can catch all your (remaining) enemies within it, which is not uncommon, you basically turn Wall of Force into a level 5 no-save death spell. The majority of enemies won't have the capability to break the caster's concentration, so that leaves the party with 10 minutes of cantrip damage. Few enemies can withstand that, and neither can players and DMs as they roll attacks, saves, and damage over and over again (10 minutes is 100 rounds). Even if you discard all the rules evidence, I believe the intent behind Wall of Force has to be that it blocks all forms of attack, barring the very few exceptions. Otherwise the spell becomes ludicrously overpowered, but in a horribly annoying way. [/QUOTE]
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