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Wall of Force question
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<blockquote data-quote="ChromWolf" data-source="post: 4738968" data-attributes="member: 18464"><p>What exactly does that mean, though? Apart from the lack of (S) in the spell description, couldn't just looking at this sentence alone imply there's no reason I couldn't make an entirely vertical wall surface---even if one part of the surface is perpendicular to another? Again, this is a bit of a moot point sans (S), but still...</p><p></p><p>To me, it implies that---from a conceptual standpoint---I've got multiple (in my case, 16, having that caster level) 10x10 "pieces of wall" to place--the only restrictions on them are that they all have to connect to another piece of wall, that they must be vertical (as listed in another part of the spell's description), and that I can't have anything piercing through the area of the wall when it's cast. I can live with that, and at least as I see it, I stuck to that in the original intent of stopping the dragon.</p><p></p><p></p><p></p><p>I can live with that.</p><p></p><p></p><p></p><p>I'd certainly not have a problem with the dragon taking a minor amount of damage akin to fall damage, but see next quote...</p><p></p><p></p><p></p><p>Therein lies the question as to whether the dragon can spot the wall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If he fails the check, it's a barrier it <strong>cannot</strong> percieve, and would therefore slam into it.</p><p></p><p>That said, I was indeed casting the spell on my own turn (specifically, I'd held my action until after the dragon had gone), so I'm cool with him not necessarily crashing into the wall and taking any damage. The intent was therefore to create the wall pretty much directly in front of the dragon, making it difficult to avoid the surface; not necessarily to cause it harm, but to impede it from carrying out its minimum movement to continue to fly based on maneuverability.</p><p></p><p></p><p></p><p>I go along with that. Again, knowing the wall is there only really matters if the dragon can avoid it....</p><p></p><p></p><p></p><p>A dragon of Huge size has Poor Maneuverability, and that means a minumum of half movement speed during flight to stay aloft. It has to move in a 45 degree angle to go up or down, and turning a 45 degree angle requires 5 feet of movement. As the wall was to be directly in front of the dragon, it's not inherently the wall that stops the dragon; it's the dragon's maneuverability rating. A beholder of will-o-wisp, the two example creatures for Good and Perfect maneuverability, would simply need to expend more movement to go around the wall, or a Gargoyle with Average manueverability could just turn in place at a loss of 5 or 10 feet of movement, no biggie. Flight feats such as Wingover and Hover could indeed change this, but it was a chance I wanted to take.</p><p></p><p>To boil it all down: It sounds as though the Dragon would have done one of two things:</p><p></p><p>(A) Used Hover and/or Wingover, not crashed into the wall because it would have likely detected it, and just had to fly around/over/under it, or....</p><p></p><p>(B) Cursed its feat list, crashed (I'd say lightly, you might almost say "bumped into" instead) into the wall, counted all the rules dealing with falling 30 feet, and have been brought to the ground, even for a short time (which, in effect, was really all I was shooting for in the first place once I'd determined that I couldn't shape the effect).</p><p></p><p>Is that more or less correct?</p></blockquote><p></p>
[QUOTE="ChromWolf, post: 4738968, member: 18464"] What exactly does that mean, though? Apart from the lack of (S) in the spell description, couldn't just looking at this sentence alone imply there's no reason I couldn't make an entirely vertical wall surface---even if one part of the surface is perpendicular to another? Again, this is a bit of a moot point sans (S), but still... To me, it implies that---from a conceptual standpoint---I've got multiple (in my case, 16, having that caster level) 10x10 "pieces of wall" to place--the only restrictions on them are that they all have to connect to another piece of wall, that they must be vertical (as listed in another part of the spell's description), and that I can't have anything piercing through the area of the wall when it's cast. I can live with that, and at least as I see it, I stuck to that in the original intent of stopping the dragon. I can live with that. I'd certainly not have a problem with the dragon taking a minor amount of damage akin to fall damage, but see next quote... Therein lies the question as to whether the dragon can spot the wall. :D If he fails the check, it's a barrier it [B]cannot[/B] percieve, and would therefore slam into it. That said, I was indeed casting the spell on my own turn (specifically, I'd held my action until after the dragon had gone), so I'm cool with him not necessarily crashing into the wall and taking any damage. The intent was therefore to create the wall pretty much directly in front of the dragon, making it difficult to avoid the surface; not necessarily to cause it harm, but to impede it from carrying out its minimum movement to continue to fly based on maneuverability. I go along with that. Again, knowing the wall is there only really matters if the dragon can avoid it.... A dragon of Huge size has Poor Maneuverability, and that means a minumum of half movement speed during flight to stay aloft. It has to move in a 45 degree angle to go up or down, and turning a 45 degree angle requires 5 feet of movement. As the wall was to be directly in front of the dragon, it's not inherently the wall that stops the dragon; it's the dragon's maneuverability rating. A beholder of will-o-wisp, the two example creatures for Good and Perfect maneuverability, would simply need to expend more movement to go around the wall, or a Gargoyle with Average manueverability could just turn in place at a loss of 5 or 10 feet of movement, no biggie. Flight feats such as Wingover and Hover could indeed change this, but it was a chance I wanted to take. To boil it all down: It sounds as though the Dragon would have done one of two things: (A) Used Hover and/or Wingover, not crashed into the wall because it would have likely detected it, and just had to fly around/over/under it, or.... (B) Cursed its feat list, crashed (I'd say lightly, you might almost say "bumped into" instead) into the wall, counted all the rules dealing with falling 30 feet, and have been brought to the ground, even for a short time (which, in effect, was really all I was shooting for in the first place once I'd determined that I couldn't shape the effect). Is that more or less correct? [/QUOTE]
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