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Wall of Force Questions 2
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<blockquote data-quote="Pax" data-source="post: 1167299" data-attributes="member: 6875"><p>And they had no conception of it's actual size, other than "too small to see a single one alone".</p><p></p><p> Unike, say, modern-day people, who might be able <strong>comprehend</strong> the idea of a line "one angstrom in width" ...</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong> No, it's not true to say "somethign has to happen". D&D worlds, as presentd in the Core Rules, do not inherently have to share <strong>opur</strong> laws of physics.</strong></p><p><strong></strong></p><p><strong> And even if they did ... you'd have to prove <strong>how</strong> the spellcaster <strong>knew</strong> about that concept before I'd even <strong>consider</strong> not taking a Zippo to the character sheet.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> "Typical fantasy setting" is not the real world overlaid with magic; for that, you want to play something like Shadowrun, with a slightly lower technology level.</strong></p><p><strong></strong></p><p><strong> Verisimilitude does not require slavish adherence to half-understood pseudoscience. As for acid-trips: right now, I think you're <strong>on</strong> one.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> Not neccessarily true.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> Not on the Astral or Ethereal planes, they don't. And I can give a perfectly non-science rationale for why things fall without wings or birds: <em>the jealous spirits of departed winged creatures mystically push non-winged things to the ground so that only their kin and progeny can fly ... unless you placate or distract them through magical means. They are ordained in this task by the King of Birds, a greater god who has rendered them unharmable, undetectible, and immune to magical interference by almost all means</em>. Poof, a nonscientific reason things "fall" when dropped.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> No, they don't. A wizard holding his spellbook uner his arm, dressed in woolen robes, and holding a tankard of ale, who doesn't roll a 1 on his save ... has unburnt robes, an unburnt spellbook, an his tankard isn't a fiery, alcohol-fuelled torch.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> Not always ... and not even always so in REAL life, either. In some settings, perhaps vaporising the load-bearing members of SOME buildings ... </strong></p><p><strong></strong></p><p><strong> ... sets the upper floors free to float away into the sky!</strong></p><p><strong></strong></p><p><strong> It's a world with <strong>magic</strong> in it; the so-called "laws of physics" don't <strong>have</strong> to be the same. As long as the setting is intrnally consistent, then, all's well.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA ........ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</strong></p><p><strong></strong></p><p><strong> Rather, try "The only way one can evaluate their potential consequences properly and consistently [red]is to choose a rule that governs that aspect of the game world, and apply it consistently and constantly.[/red]"</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> Not safe, nor stable? Sure it is. Take notes. Write thigns down. Preferably, do all that <strong>before the campaign starts.</strong> It's all a part of this wee, little, oft-overlooked thing called [red]good campaign-world design.[/red] Try it sometime.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA ........ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong> Amen, brother!</strong></p></blockquote><p></p>
[QUOTE="Pax, post: 1167299, member: 6875"] And they had no conception of it's actual size, other than "too small to see a single one alone". Unike, say, modern-day people, who might be able [b]comprehend[/b] the idea of a line "one angstrom in width" ... [b] No, it's not true to say "somethign has to happen". D&D worlds, as presentd in the Core Rules, do not inherently have to share [b]opur[/b] laws of physics. And even if they did ... you'd have to prove [b]how[/b] the spellcaster [b]knew[/b] about that concept before I'd even [b]consider[/b] not taking a Zippo to the character sheet. "Typical fantasy setting" is not the real world overlaid with magic; for that, you want to play something like Shadowrun, with a slightly lower technology level. Verisimilitude does not require slavish adherence to half-understood pseudoscience. As for acid-trips: right now, I think you're [b]on[/b] one. Not neccessarily true. Not on the Astral or Ethereal planes, they don't. And I can give a perfectly non-science rationale for why things fall without wings or birds: [i]the jealous spirits of departed winged creatures mystically push non-winged things to the ground so that only their kin and progeny can fly ... unless you placate or distract them through magical means. They are ordained in this task by the King of Birds, a greater god who has rendered them unharmable, undetectible, and immune to magical interference by almost all means[/i]. Poof, a nonscientific reason things "fall" when dropped. No, they don't. A wizard holding his spellbook uner his arm, dressed in woolen robes, and holding a tankard of ale, who doesn't roll a 1 on his save ... has unburnt robes, an unburnt spellbook, an his tankard isn't a fiery, alcohol-fuelled torch. Not always ... and not even always so in REAL life, either. In some settings, perhaps vaporising the load-bearing members of SOME buildings ... ... sets the upper floors free to float away into the sky! It's a world with [b]magic[/b] in it; the so-called "laws of physics" don't [b]have[/b] to be the same. As long as the setting is intrnally consistent, then, all's well. HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA ........ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Rather, try "The only way one can evaluate their potential consequences properly and consistently [red]is to choose a rule that governs that aspect of the game world, and apply it consistently and constantly.[/red]" Not safe, nor stable? Sure it is. Take notes. Write thigns down. Preferably, do all that [b]before the campaign starts.[/b] It's all a part of this wee, little, oft-overlooked thing called [red]good campaign-world design.[/red] Try it sometime. HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA HAHAHA ........ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Amen, brother![/b] [/QUOTE]
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