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<blockquote data-quote="Helldritch" data-source="post: 7922753" data-attributes="member: 6855114"><p>The clear path and line of sight are two things.</p><p></p><p>Would you allow a caster to cast a Fire ball in front of him without seeing where it will go? I would let the fire ball go in a straight line (and verifying where the caster was oriented at and if he moved in the darkness and yaddi yadda...). As soon as the fire ball hits an obstacle boom!</p><p></p><p>Same thing with scorching ray. No line of sight but a clear path? Then attack with disadvantage if the only thing blocking sight is a darkness spell. </p><p></p><p>What about choose an area spells? Cloudkill targets an area that you can see. Would you prevent that spell too? Wall of force followed by summoned creatures or cloud(whatever type you want in here) has always been a tactic of D&D since the beginning. And what about prismatic wall?</p><p></p><p>Spell description matters a lot.</p><p></p><p>But your point of view has some merits. It maybe RAW but is it RAI?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7922753, member: 6855114"] The clear path and line of sight are two things. Would you allow a caster to cast a Fire ball in front of him without seeing where it will go? I would let the fire ball go in a straight line (and verifying where the caster was oriented at and if he moved in the darkness and yaddi yadda...). As soon as the fire ball hits an obstacle boom! Same thing with scorching ray. No line of sight but a clear path? Then attack with disadvantage if the only thing blocking sight is a darkness spell. What about choose an area spells? Cloudkill targets an area that you can see. Would you prevent that spell too? Wall of force followed by summoned creatures or cloud(whatever type you want in here) has always been a tactic of D&D since the beginning. And what about prismatic wall? Spell description matters a lot. But your point of view has some merits. It maybe RAW but is it RAI? [/QUOTE]
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