Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wall of Force
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 7922901" data-attributes="member: 6777737"><p>Yes, that's the point. It's rhetoric. The point is to take the same logic and reasoning and apply it elsewhere with the same consideration being asked of the original point. Since that results in something absurd, then you haven't got very concrete reasoning.</p><p></p><p>Here's another argument. Firstly, there are spells which I think <em>conceptually</em> most people will say aren't smart enough to dodge walls. Firebolt, or any spell making an attack roll on the same basis as a ranged weapon attack. The pea from fireball, too, assuming that didn't get retconed. So there's spells that aren't smart enough to dodge an invisible wall.</p><p></p><p>Say a Charm Person or Magic Missile spell is smart enough to dodge the wall. Well, how smart is it? Say it's a cave with two entrances and the wall of force completely blocks the passageway. Is your spell smart enough to go outside, come back in the other entrance, and find the target? What if the other entrance is a mile away? Or 100 miles away? Or hidden? Or a pinhole? Or entirely unknown to the caster? Or the caster doesn't know the wall of force is even present, given that the spell effect is invisible? Just how smart is our spell? And why can't the magic just pass through solid rock once a target has been chosen? And if it can pass through solid rock, what determines when magic can't pass through solid rock? Can I just cast Firebolts through solid rock blindly? Why or why not? And, given that magic has no real world analog to contextualize what the rules should be, exactly how do the rules teach us this interpretation?</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7922901, member: 6777737"] Yes, that's the point. It's rhetoric. The point is to take the same logic and reasoning and apply it elsewhere with the same consideration being asked of the original point. Since that results in something absurd, then you haven't got very concrete reasoning. Here's another argument. Firstly, there are spells which I think [I]conceptually[/I] most people will say aren't smart enough to dodge walls. Firebolt, or any spell making an attack roll on the same basis as a ranged weapon attack. The pea from fireball, too, assuming that didn't get retconed. So there's spells that aren't smart enough to dodge an invisible wall. Say a Charm Person or Magic Missile spell is smart enough to dodge the wall. Well, how smart is it? Say it's a cave with two entrances and the wall of force completely blocks the passageway. Is your spell smart enough to go outside, come back in the other entrance, and find the target? What if the other entrance is a mile away? Or 100 miles away? Or hidden? Or a pinhole? Or entirely unknown to the caster? Or the caster doesn't know the wall of force is even present, given that the spell effect is invisible? Just how smart is our spell? And why can't the magic just pass through solid rock once a target has been chosen? And if it can pass through solid rock, what determines when magic can't pass through solid rock? Can I just cast Firebolts through solid rock blindly? Why or why not? And, given that magic has no real world analog to contextualize what the rules should be, exactly how do the rules teach us this interpretation? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wall of Force
Top