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<blockquote data-quote="MNblockhead" data-source="post: 7968195" data-attributes="member: 6796661"><p>Thanks. </p><p></p><p>As a follow up, if you allow the most recent UA psionics rules in your game would you allow psionics to target someone through a wall of force, a window, etc.? I looks almost as if they are designed to get around many of the protections against magic and physical attacks. From UA2020_PsionicOptions p. 2:</p><p></p><p style="margin-left: 20px">Is Psi a Form of Magic?</p> <p style="margin-left: 20px">Psi is a supernatural power that emanates from the mind. Like other forms of supernatural power in D&D, it can be used to create magical phenomena, yet it can create other sorts of phenomena as well.<strong> In the game’s rules, only certain supernatural effects are classified as magical</strong>: magic items, spells, spell attacks, powers fueled by spell slots, and <strong>any </strong>other <strong>effect that the rules explicitly call magical.</strong> This distinction is rarely relevant in play, <strong>typically coming up only when something like an antimagic field shows up</strong>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">From a storytelling standpoint, some supernatural effects in D&D weave their power into a formalized form—a spell, for instance—that other effects can disrupt. In contrast, <strong>there are other supernatural effects that are so wild, formless, or subtle that it is difficult or impossible to disrupt them</strong>. In this article, <strong>some of the psionic powers create what the rules consider to be magic and some don’t</strong>.</p><p></p><p>Now, most of the psionic talents are tied to melee attacks, etc. that a WoF prevents. But I'm wondering if any of you would treat any of the "new spells with a psionic theme" is different from normal magical or physical attacks and allow targeting of creatures behind a WoF or do you think the general rule of total covering prevents targeting of any attack / spell should also apply to psionic spells? </p><p></p><p>I like the idea of treating psionic "spells" as different. The party may want to have someone with defensive psychic powers if going up against bad guys with psychic powers. I wouldn't want to overdo it in my game, but if mind flayers, gith, far-realm abberations, etc. feature in the game, I think this is all fair play and players will need to come up with new tactics for such foes. It isn't that I want to nerf wall of force, etc., but buy allowing it to be used so effectivitly most of the time, it is that much more scary and challenging when the party comes across new threats that can bypass their go to defenses. </p><p></p><p></p><p></p><p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7968195, member: 6796661"] Thanks. As a follow up, if you allow the most recent UA psionics rules in your game would you allow psionics to target someone through a wall of force, a window, etc.? I looks almost as if they are designed to get around many of the protections against magic and physical attacks. From UA2020_PsionicOptions p. 2: [INDENT]Is Psi a Form of Magic?[/INDENT] [INDENT]Psi is a supernatural power that emanates from the mind. Like other forms of supernatural power in D&D, it can be used to create magical phenomena, yet it can create other sorts of phenomena as well.[B] In the game’s rules, only certain supernatural effects are classified as magical[/B]: magic items, spells, spell attacks, powers fueled by spell slots, and [B]any [/B]other [B]effect that the rules explicitly call magical.[/B] This distinction is rarely relevant in play, [B]typically coming up only when something like an antimagic field shows up[/B]. [/INDENT] [INDENT]From a storytelling standpoint, some supernatural effects in D&D weave their power into a formalized form—a spell, for instance—that other effects can disrupt. In contrast, [B]there are other supernatural effects that are so wild, formless, or subtle that it is difficult or impossible to disrupt them[/B]. In this article, [B]some of the psionic powers create what the rules consider to be magic and some don’t[/B].[/INDENT] Now, most of the psionic talents are tied to melee attacks, etc. that a WoF prevents. But I'm wondering if any of you would treat any of the "new spells with a psionic theme" is different from normal magical or physical attacks and allow targeting of creatures behind a WoF or do you think the general rule of total covering prevents targeting of any attack / spell should also apply to psionic spells? I like the idea of treating psionic "spells" as different. The party may want to have someone with defensive psychic powers if going up against bad guys with psychic powers. I wouldn't want to overdo it in my game, but if mind flayers, gith, far-realm abberations, etc. feature in the game, I think this is all fair play and players will need to come up with new tactics for such foes. It isn't that I want to nerf wall of force, etc., but buy allowing it to be used so effectivitly most of the time, it is that much more scary and challenging when the party comes across new threats that can bypass their go to defenses. [INDENT][/INDENT] [/QUOTE]
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