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*Pathfinder & Starfinder
Wall of Ice as an Ice Raft/Floatation Device ???
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<blockquote data-quote="Hackenslash" data-source="post: 886439" data-attributes="member: 11770"><p><strong>Thankyou Everybody for your suggestions and comments.</strong></p><p></p><p>Hello all, sorry I did not reply sooner but I have been working and then could not find my post ??? DOH !!!!!</p><p></p><p>What a Fantastic reponse to my post. I am very impressed to say the least. To address some points raised and to clarify the situation, the river was way too wide (350 ft) to attempt the "bridge option" and while the current would certainly allow swimming, the water was at a freezing temp. and the majority of the 7 PC's were in some form of armor and all fully equiped. The river was also too deep (30ft) to wade, even for the Frost Giants. The cleric had not learnt enough resist or endure elements and the Frost Giants boulders (8 in total plus Winter Wolves for support - remember I had intended for them to give up and surrender)were closing in with unerring accuracy. The Wizard in question was at 9th level and so were the rest of the PC's but this was towards the end of a session and most were injured and getting low on hitpoints and spells etc...The Wizard is in fact my youngest player, and was indeed suitably re-warded with a hefty XP bonus. I was sure that the originality of the idea for casting of the Wall of Ice spell was worth exploring but as I try and stick to the rules as best I can, had to admit to being hesitant to let them just cast it and then be off down the river. So that is why I imposed the concentration check with such a high DC due to the stress, cold and nearly drowning of the player characters. Plus having to dodge boulders while freezing to death in icy cold water does not make for ideal casting conditions. The PC's did escape and ended up on the other side of the river, Freezing, tired and uncomfortable but...alive and not slaves!! They all gripped onto the "Wall of Ice" Raft and kick paddled there way to the opposite shore, but after being carried down river for about 3 miles. Yes, after the response I have got from all of you and carefull consideration I think that I made the right decision even though it cost me to re-think and plan the next few nights adventures. I thought that it would be too unfair for the Frost Giant Party to catch up with them straight away so they are safe from them for now, but have no way to get out of the immediate area at the moment. Good clifff hanger stuff to be sure. Thanks again for all your advice and suggestions. Bye for now.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Hackenslash, post: 886439, member: 11770"] [b]Thankyou Everybody for your suggestions and comments.[/b] Hello all, sorry I did not reply sooner but I have been working and then could not find my post ??? DOH !!!!! What a Fantastic reponse to my post. I am very impressed to say the least. To address some points raised and to clarify the situation, the river was way too wide (350 ft) to attempt the "bridge option" and while the current would certainly allow swimming, the water was at a freezing temp. and the majority of the 7 PC's were in some form of armor and all fully equiped. The river was also too deep (30ft) to wade, even for the Frost Giants. The cleric had not learnt enough resist or endure elements and the Frost Giants boulders (8 in total plus Winter Wolves for support - remember I had intended for them to give up and surrender)were closing in with unerring accuracy. The Wizard in question was at 9th level and so were the rest of the PC's but this was towards the end of a session and most were injured and getting low on hitpoints and spells etc...The Wizard is in fact my youngest player, and was indeed suitably re-warded with a hefty XP bonus. I was sure that the originality of the idea for casting of the Wall of Ice spell was worth exploring but as I try and stick to the rules as best I can, had to admit to being hesitant to let them just cast it and then be off down the river. So that is why I imposed the concentration check with such a high DC due to the stress, cold and nearly drowning of the player characters. Plus having to dodge boulders while freezing to death in icy cold water does not make for ideal casting conditions. The PC's did escape and ended up on the other side of the river, Freezing, tired and uncomfortable but...alive and not slaves!! They all gripped onto the "Wall of Ice" Raft and kick paddled there way to the opposite shore, but after being carried down river for about 3 miles. Yes, after the response I have got from all of you and carefull consideration I think that I made the right decision even though it cost me to re-think and plan the next few nights adventures. I thought that it would be too unfair for the Frost Giant Party to catch up with them straight away so they are safe from them for now, but have no way to get out of the immediate area at the moment. Good clifff hanger stuff to be sure. Thanks again for all your advice and suggestions. Bye for now.:cool: [/QUOTE]
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