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Wall of Thorns - Overpowered? How to balance...
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3971040" data-attributes="member: 3146"><p>Potions of remove blindeness are pretty reasonable treasure for any number of intelligent opponents who are entitled to drinkable treasure--including giants. (And dragons, demons, devils, etc). There are quite a few blinding effects in the game and a way to get rid of them can be important. And at the levels that parties can cast Sunbeam (it's level 7 so you should generally not see it until level 13), the non-intelligent monsters that are high enough CR that it is reasonable to expect them to be a threat are generally advanced and templated enough to have reasonable defenses against sunbeam (the reflex save negates the blindness).</p><p></p><p>That said, I wonder how you're running sunbeam. As I read it, you cast the spell and nothing happens. The next round you can spend a standard action to conjure a beam. You can repeat it until you run out of beams, but I've always found it to be too slow to be of really frequent use. Sunburst, on the other hand... the huge area of effect can make it difficult to target in indoor situations or skirmish battlefield conditions. It is, however, frequently a battle ender--a scroll of sunburst finished off the final battle of the Siege of Brindol in our Red Hand of Doom game in the first round. And it finished off a nasty ambush in the most recent level 18 game I played.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3971040, member: 3146"] Potions of remove blindeness are pretty reasonable treasure for any number of intelligent opponents who are entitled to drinkable treasure--including giants. (And dragons, demons, devils, etc). There are quite a few blinding effects in the game and a way to get rid of them can be important. And at the levels that parties can cast Sunbeam (it's level 7 so you should generally not see it until level 13), the non-intelligent monsters that are high enough CR that it is reasonable to expect them to be a threat are generally advanced and templated enough to have reasonable defenses against sunbeam (the reflex save negates the blindness). That said, I wonder how you're running sunbeam. As I read it, you cast the spell and nothing happens. The next round you can spend a standard action to conjure a beam. You can repeat it until you run out of beams, but I've always found it to be too slow to be of really frequent use. Sunburst, on the other hand... the huge area of effect can make it difficult to target in indoor situations or skirmish battlefield conditions. It is, however, frequently a battle ender--a scroll of sunburst finished off the final battle of the Siege of Brindol in our Red Hand of Doom game in the first round. And it finished off a nasty ambush in the most recent level 18 game I played. [/QUOTE]
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