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*Pathfinder & Starfinder
Wall of Thorns - Overpowered? How to balance...
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<blockquote data-quote="rvalle" data-source="post: 3973354" data-attributes="member: 28272"><p>I started a thread about this a while back and the consensus was that the effect was permanent as per the low level Blindness spell. One issue with linking the blindness effect to the spell duration is that the spell ends after the caster uses up all the sun beams. I suppose could link it to the 1 round/level duration.</p><p></p><p></p><p>I'm running the Worlds Largest Dungeon so both characters and monsters don't have access to as many recourses as they would in the outside world. I just can't bring myself to say 'Oh, I guess the Giants has some potions of remove blindness'. </p><p></p><p></p><p></p><p></p><p>Hmm, I see what you are saying about getting a beam on the first round. Eh... I let her do it and I don't see enough there to take it way next time she does it. It would be a strange spell (the only one?) that didn't allow the effect to take place the round you cast it.</p><p></p><p>At the time she was using it she was Improved Invisible with blockers in front of her. She would blast 2-3 Giants, blinding them, and then moving to a new location with a new line of fire. Next round do the same. The save for the Giants was hard to make and she blinded all 5 of the Fire Giants they were currently fighting. </p><p></p><p></p><p>Anyway, to get this back on topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> These are both spells that are minor annoyances to a full party but very bad to a typical group of straight non-classed or non-spell casting classed monsters. I'm sure there are many more... flesh to stone... bestow curse, the already mentioned Blindness spell all come to mind.</p><p></p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 3973354, member: 28272"] I started a thread about this a while back and the consensus was that the effect was permanent as per the low level Blindness spell. One issue with linking the blindness effect to the spell duration is that the spell ends after the caster uses up all the sun beams. I suppose could link it to the 1 round/level duration. I'm running the Worlds Largest Dungeon so both characters and monsters don't have access to as many recourses as they would in the outside world. I just can't bring myself to say 'Oh, I guess the Giants has some potions of remove blindness'. Hmm, I see what you are saying about getting a beam on the first round. Eh... I let her do it and I don't see enough there to take it way next time she does it. It would be a strange spell (the only one?) that didn't allow the effect to take place the round you cast it. At the time she was using it she was Improved Invisible with blockers in front of her. She would blast 2-3 Giants, blinding them, and then moving to a new location with a new line of fire. Next round do the same. The save for the Giants was hard to make and she blinded all 5 of the Fire Giants they were currently fighting. Anyway, to get this back on topic :) These are both spells that are minor annoyances to a full party but very bad to a typical group of straight non-classed or non-spell casting classed monsters. I'm sure there are many more... flesh to stone... bestow curse, the already mentioned Blindness spell all come to mind. rv [/QUOTE]
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