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Wall of Thorns vs. a red dragon: did we do this right?
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<blockquote data-quote="Pielorinho" data-source="post: 947891" data-attributes="member: 259"><p>Interesting -- this is one of the things my DM brought up, and I tend to agree. What do folks think would be reasonable stats for the wall? I'm thinking they should be of a sort that an average magical fire would take 60 rounds (10 minutes) to destroy the wall completely.</p><p></p><p>What about giving it the following stats? I'm basing it on an edged weapon (say, a longsword) doing an average of 6 points of damage per swing, and carving through 1/5 of a 5' square in 10 minutes or 100 rounds.</p><p></p><p>Each 5' square of thorns has a hardness of 5 and 500 hit points. This is completely in keeping with the hardness of wood. Our longsword-wielder should be able to make it through a foot of this in 100 rounds. (I massaged my numbers above to get this to work, obviously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Someone wielding a sample weak magical fire might deal 7 points of damage per round (e.g., flaming sphere), burning away one section in about 71 rounds or a little over 7 minutes. There are no clear rules for things catching on fire, but you could rule that magical flames can catch the whole thorny patch on fire, causing the whole thing to burn away in that same length of time -- or you could rule that the fire spreads at the rate of 5' every 5 rounds or so, giving a more realistic but also more pain in the butt effect. </p><p></p><p>Of course, the slow spread has a beneficial side effect: otherwise, a good druid tactic would be to cast wall of thorns on a bunch of enemies and then cast flame strike in the middle, setting the whole thing to a slow burn with the enemies trapped within.</p><p></p><p>I'd rule that the magical flames, after doing their initial damage, do 2d6 points of damage per round to the thorns as the thorns continue to burn. A dragon trapped inside would breathe over and over on the thorns, doing the bulk of damage that way; even in rounds where the dragon wasn't breathing, however, the thorns would continue to burn.</p><p></p><p>How does this sound to folks?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 947891, member: 259"] Interesting -- this is one of the things my DM brought up, and I tend to agree. What do folks think would be reasonable stats for the wall? I'm thinking they should be of a sort that an average magical fire would take 60 rounds (10 minutes) to destroy the wall completely. What about giving it the following stats? I'm basing it on an edged weapon (say, a longsword) doing an average of 6 points of damage per swing, and carving through 1/5 of a 5' square in 10 minutes or 100 rounds. Each 5' square of thorns has a hardness of 5 and 500 hit points. This is completely in keeping with the hardness of wood. Our longsword-wielder should be able to make it through a foot of this in 100 rounds. (I massaged my numbers above to get this to work, obviously :) ). Someone wielding a sample weak magical fire might deal 7 points of damage per round (e.g., flaming sphere), burning away one section in about 71 rounds or a little over 7 minutes. There are no clear rules for things catching on fire, but you could rule that magical flames can catch the whole thorny patch on fire, causing the whole thing to burn away in that same length of time -- or you could rule that the fire spreads at the rate of 5' every 5 rounds or so, giving a more realistic but also more pain in the butt effect. Of course, the slow spread has a beneficial side effect: otherwise, a good druid tactic would be to cast wall of thorns on a bunch of enemies and then cast flame strike in the middle, setting the whole thing to a slow burn with the enemies trapped within. I'd rule that the magical flames, after doing their initial damage, do 2d6 points of damage per round to the thorns as the thorns continue to burn. A dragon trapped inside would breathe over and over on the thorns, doing the bulk of damage that way; even in rounds where the dragon wasn't breathing, however, the thorns would continue to burn. How does this sound to folks? Daniel [/QUOTE]
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Wall of Thorns vs. a red dragon: did we do this right?
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