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Wall of Thorns vs. a red dragon: did we do this right?
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<blockquote data-quote="Pielorinho" data-source="post: 948551" data-attributes="member: 259"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> For obvious reasons, I don't like these changes at all.</p><p></p><p>First, I think the comparisons to other wall spells has some big holes in it. For example, compare to wall of force: can't be dispelled, prevents line of effect, can contain gaseous effects, can't be penetrated, can block incorporeal critters. I'd trade Wall of Thorns from my list for Wall of Force any day of the week.</p><p></p><p>Compare to Wall of Stone: highly shapeable, allowing for battlements and the like. Instantaneous, meaning it's undispellable. Useable as bridge, ramp, trap, or wall. For all practical purposes, invulnerable to fire (you have to do at least 18 points of damage to it to penetrate the hardness with one point of fire damage). I'd trade Wall of Thorns from my list for Wall of Stone any day of the week.</p><p></p><p>Compare to Wall of Iron: enough hardness that it's very difficult to injure it (the non-power-attacking fighter will be lucky to scratch it). Practically invulnerable to fire, for the same reason as above. Instantaneous and therefore undispellable. Can be pushed over on oponents for damage. Nice, but I'd prefer Wall of Thorns.</p><p></p><p>Don't compare to Wall of Ice: it's a lower-level spell.</p><p></p><p>With your changes, the spell is appropriate as fourth or even third level. It's certainly not as good as animal growth, awaken, control winds, insect plague, transmute rock to mud.</p><p></p><p>And keep in mind I've used the spell three times: once to no effect whatsoever due to the house-rule that damage-reduction protects against it; once to small effect to keep a couple mooks out of battle; and once to delay a dragon's attack on the party for a few rounds. I don't think that in play it's proven to be horribly uber either.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 948551, member: 259"] :eek: For obvious reasons, I don't like these changes at all. First, I think the comparisons to other wall spells has some big holes in it. For example, compare to wall of force: can't be dispelled, prevents line of effect, can contain gaseous effects, can't be penetrated, can block incorporeal critters. I'd trade Wall of Thorns from my list for Wall of Force any day of the week. Compare to Wall of Stone: highly shapeable, allowing for battlements and the like. Instantaneous, meaning it's undispellable. Useable as bridge, ramp, trap, or wall. For all practical purposes, invulnerable to fire (you have to do at least 18 points of damage to it to penetrate the hardness with one point of fire damage). I'd trade Wall of Thorns from my list for Wall of Stone any day of the week. Compare to Wall of Iron: enough hardness that it's very difficult to injure it (the non-power-attacking fighter will be lucky to scratch it). Practically invulnerable to fire, for the same reason as above. Instantaneous and therefore undispellable. Can be pushed over on oponents for damage. Nice, but I'd prefer Wall of Thorns. Don't compare to Wall of Ice: it's a lower-level spell. With your changes, the spell is appropriate as fourth or even third level. It's certainly not as good as animal growth, awaken, control winds, insect plague, transmute rock to mud. And keep in mind I've used the spell three times: once to no effect whatsoever due to the house-rule that damage-reduction protects against it; once to small effect to keep a couple mooks out of battle; and once to delay a dragon's attack on the party for a few rounds. I don't think that in play it's proven to be horribly uber either. Daniel [/QUOTE]
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Wall of Thorns vs. a red dragon: did we do this right?
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