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Wall of Thorns vs. a red dragon: did we do this right?
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<blockquote data-quote="Nareau" data-source="post: 948647" data-attributes="member: 969"><p>Well, your assessment isn't quite right:</p><p></p><p></p><p>That's not correct. I do have a hard time with DR not helping out against physical damage caused by spells, but that's another issue. The <strong>regenerating</strong> and <strong>very high AC</strong> of the targets was what prevented them from taking any noticable damage from the spell. Besides, you did slow them down long enough for the monk to do some damage to them with his bow.</p><p></p><p></p><p></p><p>You kept 2 CR 8 monks completely out of that fight (killing one, disabling the other); they were the only combatants. Further, the fact that druids can slip through the spell with ease meant that you were able to walk right up to them and attack them. That spell was largely responsible for the ease with which you won that battle.</p><p></p><p></p><p></p><p>A dragon that wouldn't have fit in a Hemisphere of Force (and if it had, it would have been there for a 10th of the time...not to mention that had you chosen to stay and fight, the wall of thorns would allow you to attack the thing from a distance without any penalties. The wall of force prevents line of effect both ways...good to potentially trap spellcasters. The wall of thorns makes it virtually impossible for a melee character to do anything but suffer and die for 90+ minutes.)</p><p></p><p>Every casting of this spell so far has been pivotal in the battle. It has taken the targets completely out of melee. It has the potential to be a lot more effective still...heck, you could have just as easily taken out 2 of those dragons. I think that's a lot more powerful than most 5th level spells.</p><p></p><p>You do make a good point that Stone to Mud is also pretty powerful...it has a similar effect, but can be escaped much more easily, doesn't do damage, and can alternately be used in such a way as to cause damage.</p><p></p><p> </p><p></p><p>Sounds good. I'd be happy to make a swap like that...</p><p></p><p> </p><p></p><p>Suffice it to say that any CR 9 melee creature isn't going to have a hard time overcoming that 8 hardness, and will likely be able to take down such walls in a matter of a few rounds. Certainly fewer than 100 rounds (which is how long it'd take to take out 5' of thorns).</p><p></p><p>Who exactly is going to be making that Str 40 check to push it over?</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 948647, member: 969"] Well, your assessment isn't quite right: That's not correct. I do have a hard time with DR not helping out against physical damage caused by spells, but that's another issue. The [b]regenerating[/b] and [b]very high AC[/b] of the targets was what prevented them from taking any noticable damage from the spell. Besides, you did slow them down long enough for the monk to do some damage to them with his bow. You kept 2 CR 8 monks completely out of that fight (killing one, disabling the other); they were the only combatants. Further, the fact that druids can slip through the spell with ease meant that you were able to walk right up to them and attack them. That spell was largely responsible for the ease with which you won that battle. A dragon that wouldn't have fit in a Hemisphere of Force (and if it had, it would have been there for a 10th of the time...not to mention that had you chosen to stay and fight, the wall of thorns would allow you to attack the thing from a distance without any penalties. The wall of force prevents line of effect both ways...good to potentially trap spellcasters. The wall of thorns makes it virtually impossible for a melee character to do anything but suffer and die for 90+ minutes.) Every casting of this spell so far has been pivotal in the battle. It has taken the targets completely out of melee. It has the potential to be a lot more effective still...heck, you could have just as easily taken out 2 of those dragons. I think that's a lot more powerful than most 5th level spells. You do make a good point that Stone to Mud is also pretty powerful...it has a similar effect, but can be escaped much more easily, doesn't do damage, and can alternately be used in such a way as to cause damage. Sounds good. I'd be happy to make a swap like that... Suffice it to say that any CR 9 melee creature isn't going to have a hard time overcoming that 8 hardness, and will likely be able to take down such walls in a matter of a few rounds. Certainly fewer than 100 rounds (which is how long it'd take to take out 5' of thorns). Who exactly is going to be making that Str 40 check to push it over? Spider [/QUOTE]
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Wall of Thorns vs. a red dragon: did we do this right?
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