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Walmart: Chapter 11
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<blockquote data-quote="Stormonu" data-source="post: 5407609" data-attributes="member: 52734"><p>Reserved #2 - Characters</p><p></p><p> <strong>Groups</strong></p><p></p><p> </p><p> <strong>Cult of the Smiling Ones</strong></p><p></p><p> Offspring of managers and other higher ups, the Smiling Ones wear blue smocks and smiley-face masks. Often called slashers, Smiling Ones constantly seek to strike down others, offering them up to the Great Smiling One.</p><p> Smiling ones take their orders from strategically placed monitors suspended from the ceiling, which show the days “Price Slashers” – electronically generated commercials depicting the Smiling One attacking prices in various departments based on the purchasing trends of Aislers.</p><p> </p><p> <strong>Club of Sam</strong></p><p></p><p> In opposition to the Cult of the Smiling one, the Club of Sam is composed of hand-chosen members who seek to horde valuable merchandise found in the ruins of the superstore. Most of the Club of Sam are descended from well-to-do families who wield cards with unlimited purchasing power, though it tends to recruit heavily from Aislers in times of need.</p><p> </p><p> <strong>Brand Gangs</strong></p><p></p><p> Decked out in merchandise belonging to a specialized brand, brand gangs use their brand logos to speak of their loyalty to the Creators.</p><p> <strong>Wings of Death:</strong> Nike product supporters. Motto “Just do them in”</p><p> <strong>Nerf Warriors:</strong> Padded, and protected, these guys bring the pain to whomever they can.</p><p> </p><p> <strong>Greeters</strong></p><p></p><p> Greeters are secret cult members who travel the superstore to perform good deeds. Greeters oppose both the cult of the smiling one and the club of Sam. They often provide maps or help take supplies to those who need them. </p><p> </p><p><strong>Undercovers</strong></p><p><strong></strong></p><p>Undercovers are secret cult members who profess to secretly uphold the values of Walmart. They hunt down raiders, shoplifters and other individuals who commit crime across the sectors of Walmart.</p><p></p><p> <strong>Sample Carts</strong></p><p></p><p> Run by merchants, sample carts are oasises at which tribes can gather for food or other “samples”.</p><p> </p><p> <strong>Races</strong></p><p></p><p> </p><p> <strong>Aislers</strong></p><p></p><p> Aislers are humans who roam the aisles of Walmart, traveling from department to department to satisfy their basic needs. Each tribe of Aislers possesses one individual with “the card”, a credit card whose ability to use is tied to a DNA scan of the individual who bears it. The card is the most important item of value to the tribe, for with it a tribe has purchasing power with which to feed, clothe and sometimes even entertain those who follow him or her.</p><p></p><p> <strong>Renters</strong></p><p><strong></strong></p><p><strong></strong>Individuals who have taken up residence in a given building in a sector within a Walmart. Most renters illegally dwell in a given residence, though there are a rare few who have found some way to legally pay for their residence.</p><p></p><p><strong>SuperSavers</strong></p><p><strong></strong></p><p><strong></strong>Before the Crash, many individuals had microchips installed into their brains that allowed them to directly interface with the Walmart super computers - often to allow quick purchases, to be alerted of special sales and alerts and the like. After the Crash, however, the implants went beserk, transforming the unfortunate individuals into ravening, almost zombie-like madmen that are drawn to sales with a beserk fury to buy. Unfortunately, since the crash, unfortunate individuals have befallen various forgotten relics that have unwittingly added to the SuperSaver ranks. Likewise, some Brand Gangs use transformation into a SuperSaver as the most extreme form of punishment.</p><p> <strong>Ratfolk</strong></p><p></p><p> Former rats mutated by the destruction of the power grid, ratmen have spread out and infested the various Walmart communities, competing for food and supplies with the Aislers. Ratmen are scavengers, hunted by the automated systems that protect the communities.</p><p> </p><p> <strong>Third Worlders</strong></p><p></p><p> Invaders into the Walmart communities, these humans borne of foreigners hunt the stores for the goods and services they need to survive. They tend to have a great hatred for the Aislers, and often hunt such individuals for sport or to acquire cardholders from Aisler tribes. Third Worlders often operate from home bases located in the vast concrete voids outside Walmart communities, known as the Lots.</p><p> </p><p> <strong>Roofers</strong></p><p></p><p> Formed from human bands who either lost or never had “the card”, roofers have developed complex communities among the steel girders far above the store’s aisles. Roofers are forced to raid the aisles for supplies and gear, and sometimes dare to brave the sun-scortched rooftop world of the Walmart communities.</p><p> </p><p> <strong>Stockers</strong></p><p></p><p> While Walmart communities are normally restocked via automated machines and mechanisms, it is the duty of the Stockers to keep various departments well-maintained and supplied. Descended of the few families still employed as workers of the Wal-mart community before the Day of Darkness, Stockers carry strange and powerful devices that grant them mystical control over the various functions of the superstore.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5407609, member: 52734"] Reserved #2 - Characters [B]Groups[/B] [B]Cult of the Smiling Ones[/B] Offspring of managers and other higher ups, the Smiling Ones wear blue smocks and smiley-face masks. Often called slashers, Smiling Ones constantly seek to strike down others, offering them up to the Great Smiling One. Smiling ones take their orders from strategically placed monitors suspended from the ceiling, which show the days “Price Slashers” – electronically generated commercials depicting the Smiling One attacking prices in various departments based on the purchasing trends of Aislers. [B]Club of Sam[/B] In opposition to the Cult of the Smiling one, the Club of Sam is composed of hand-chosen members who seek to horde valuable merchandise found in the ruins of the superstore. Most of the Club of Sam are descended from well-to-do families who wield cards with unlimited purchasing power, though it tends to recruit heavily from Aislers in times of need. [B]Brand Gangs[/B] Decked out in merchandise belonging to a specialized brand, brand gangs use their brand logos to speak of their loyalty to the Creators. [B]Wings of Death:[/B] Nike product supporters. Motto “Just do them in” [B]Nerf Warriors:[/B] Padded, and protected, these guys bring the pain to whomever they can. [B]Greeters[/B] Greeters are secret cult members who travel the superstore to perform good deeds. Greeters oppose both the cult of the smiling one and the club of Sam. They often provide maps or help take supplies to those who need them. [B]Undercovers [/B] Undercovers are secret cult members who profess to secretly uphold the values of Walmart. They hunt down raiders, shoplifters and other individuals who commit crime across the sectors of Walmart. [B]Sample Carts[/B] Run by merchants, sample carts are oasises at which tribes can gather for food or other “samples”. [B]Races[/B] [B]Aislers[/B] Aislers are humans who roam the aisles of Walmart, traveling from department to department to satisfy their basic needs. Each tribe of Aislers possesses one individual with “the card”, a credit card whose ability to use is tied to a DNA scan of the individual who bears it. The card is the most important item of value to the tribe, for with it a tribe has purchasing power with which to feed, clothe and sometimes even entertain those who follow him or her. [B]Renters [/B]Individuals who have taken up residence in a given building in a sector within a Walmart. Most renters illegally dwell in a given residence, though there are a rare few who have found some way to legally pay for their residence. [B]SuperSavers [/B]Before the Crash, many individuals had microchips installed into their brains that allowed them to directly interface with the Walmart super computers - often to allow quick purchases, to be alerted of special sales and alerts and the like. After the Crash, however, the implants went beserk, transforming the unfortunate individuals into ravening, almost zombie-like madmen that are drawn to sales with a beserk fury to buy. Unfortunately, since the crash, unfortunate individuals have befallen various forgotten relics that have unwittingly added to the SuperSaver ranks. Likewise, some Brand Gangs use transformation into a SuperSaver as the most extreme form of punishment. [B]Ratfolk[/B] Former rats mutated by the destruction of the power grid, ratmen have spread out and infested the various Walmart communities, competing for food and supplies with the Aislers. Ratmen are scavengers, hunted by the automated systems that protect the communities. [B]Third Worlders[/B] Invaders into the Walmart communities, these humans borne of foreigners hunt the stores for the goods and services they need to survive. They tend to have a great hatred for the Aislers, and often hunt such individuals for sport or to acquire cardholders from Aisler tribes. Third Worlders often operate from home bases located in the vast concrete voids outside Walmart communities, known as the Lots. [B]Roofers[/B] Formed from human bands who either lost or never had “the card”, roofers have developed complex communities among the steel girders far above the store’s aisles. Roofers are forced to raid the aisles for supplies and gear, and sometimes dare to brave the sun-scortched rooftop world of the Walmart communities. [B]Stockers[/B] While Walmart communities are normally restocked via automated machines and mechanisms, it is the duty of the Stockers to keep various departments well-maintained and supplied. Descended of the few families still employed as workers of the Wal-mart community before the Day of Darkness, Stockers carry strange and powerful devices that grant them mystical control over the various functions of the superstore. [/QUOTE]
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