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Walmart: Chapter 11
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<blockquote data-quote="Stormonu" data-source="post: 5407613" data-attributes="member: 52734"><p>Reserved #4 - Mundane Gear and Artifacts</p><p></p><p></p><p>TRANSPORT</p><p>Most of the inhabitants of Walmart travel by foot. Aislers often travel in caravans pushing one or more shopping carts (sometimes strapped together into ubercarts). Quicker transport is possible via electric go karts (which have often been highly modified), though these devices require access to a regular power supply to keep running and are usually maintained by a team of runners who make their living transporting goods throughout a sector. In some areas, gas-powered go karts are the norm, especially in areas where electric power is scarce or travel is over large metropolis-sized areas. Full-sized cars can be found in some areas, but they are generally reserved for use between sectors or by wealthier car-gangs to securely transport goods across large sectors.</p><p></p><p>PROTECTION</p><p>With access to the outside world nearly negligible and further fueled by growing rebellion in later years, guns and other weapons ceased to be sold by Walmart. However, since the time of the War Against High Prices, weapons have been plentiful across the sectors. Whether makeshift or liberated from older caches, many groups keep armed members to protect their interests, whether they are Frequent Shoppers, Aislers or Brand Gang Raiders. Military caches taken from fallen soldiers on both sides of the war can be found across the sectors, and the black market in these weapons is very strong.</p><p></p><p>ARTIFACTS AND RELICS</p><p>Pricer: This rare artifact allows the individual to modify the price of a given item, favorably or unfavorably. However, it's use is not without peril; the device is tied into the Walmart supercomputer and it will counteract prices alterations that bring an item's cost below it's manufacturing value (usually 50% of the item cost). However, tales exist of legendary users capable of using "loss leader" functions of the device to discount prices even further.</p><p></p><p>Gift Card: This uncommon item usually forms the basis of a group of individuals, allowing them to purchase items from the shelves without repercussions from Walmart security bots or Walmart undercover detectives. Gift Cards are usually tied via DNA to a single individual and have to be recoded to transfer to another (with a small transaction fee attached). Gift Cards can be combined or reloaded at appropriate kiosks. They require an area have electrical power to be used.</p><p></p><p>Credit Card: This rare item is similar to a Gift Card, but its value regenerates over time. Like the Gift Card, it can only be redeemed in areas with electrical power.</p><p></p><p>Reward Card: This rare Gift Card not only allows the purchase of items (up to the amount indicated on the card), but it actually <em>gives</em> you money for buying things and regenerates like a Credit Card. Generally, a Reward card gives you 10-15% additional money when used.</p><p></p><p>Badge of Work: This extremely rare card allows an individual to take and use any item in the sector it is issued for without need of compensation. However, unlike other cards, it cannot be transferred and works only for those individuals it was issued to (and those with compatible DNA, usually offspring of the original owner). These items are highly prized, and the appearance of one can spark wars, kidnapping and other attempts to seize its power.</p><p></p><p>Kiosk of Information: While most of these kiosks sport the mysterious Blue Screen, a working Kiosk of Information can be used to locate items (or shoppers) in a given sector. They can also provide maps of a given sector and even display local sale items.</p><p></p><p>Kiosk of Assistance: Similar to the Kiosk of Information, a working Kiosk of Assistance can be used to contact Greeters or even call on Walmart bots for assistance in acquiring items to purchase.</p><p></p><p>Kiosk of ATM: Quite different, but in many ways similar in appearance to a Kiosk of Assistance, a Kiosk of ATM can be used to replenish Cards up to their full face value.</p><p></p><p>Kiosk of Employment: Similar to other kiosks, these legendary kiosks present a challenge to those who dare to use it. If an individual can pass the grueling test dispensed (including a fabled Address of Residence and no less than Three Contacts of High Moral Standing with an Address of Residence), the individual can qualify to acquire a Badge of Work in three weeks time. Note that working Kiosks of Employment are usually held deep within Greeter territory and guarded against access by the unworthy (often disguised behind a Blue Screen).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5407613, member: 52734"] Reserved #4 - Mundane Gear and Artifacts TRANSPORT Most of the inhabitants of Walmart travel by foot. Aislers often travel in caravans pushing one or more shopping carts (sometimes strapped together into ubercarts). Quicker transport is possible via electric go karts (which have often been highly modified), though these devices require access to a regular power supply to keep running and are usually maintained by a team of runners who make their living transporting goods throughout a sector. In some areas, gas-powered go karts are the norm, especially in areas where electric power is scarce or travel is over large metropolis-sized areas. Full-sized cars can be found in some areas, but they are generally reserved for use between sectors or by wealthier car-gangs to securely transport goods across large sectors. PROTECTION With access to the outside world nearly negligible and further fueled by growing rebellion in later years, guns and other weapons ceased to be sold by Walmart. However, since the time of the War Against High Prices, weapons have been plentiful across the sectors. Whether makeshift or liberated from older caches, many groups keep armed members to protect their interests, whether they are Frequent Shoppers, Aislers or Brand Gang Raiders. Military caches taken from fallen soldiers on both sides of the war can be found across the sectors, and the black market in these weapons is very strong. ARTIFACTS AND RELICS Pricer: This rare artifact allows the individual to modify the price of a given item, favorably or unfavorably. However, it's use is not without peril; the device is tied into the Walmart supercomputer and it will counteract prices alterations that bring an item's cost below it's manufacturing value (usually 50% of the item cost). However, tales exist of legendary users capable of using "loss leader" functions of the device to discount prices even further. Gift Card: This uncommon item usually forms the basis of a group of individuals, allowing them to purchase items from the shelves without repercussions from Walmart security bots or Walmart undercover detectives. Gift Cards are usually tied via DNA to a single individual and have to be recoded to transfer to another (with a small transaction fee attached). Gift Cards can be combined or reloaded at appropriate kiosks. They require an area have electrical power to be used. Credit Card: This rare item is similar to a Gift Card, but its value regenerates over time. Like the Gift Card, it can only be redeemed in areas with electrical power. Reward Card: This rare Gift Card not only allows the purchase of items (up to the amount indicated on the card), but it actually [I]gives[/I] you money for buying things and regenerates like a Credit Card. Generally, a Reward card gives you 10-15% additional money when used. Badge of Work: This extremely rare card allows an individual to take and use any item in the sector it is issued for without need of compensation. However, unlike other cards, it cannot be transferred and works only for those individuals it was issued to (and those with compatible DNA, usually offspring of the original owner). These items are highly prized, and the appearance of one can spark wars, kidnapping and other attempts to seize its power. Kiosk of Information: While most of these kiosks sport the mysterious Blue Screen, a working Kiosk of Information can be used to locate items (or shoppers) in a given sector. They can also provide maps of a given sector and even display local sale items. Kiosk of Assistance: Similar to the Kiosk of Information, a working Kiosk of Assistance can be used to contact Greeters or even call on Walmart bots for assistance in acquiring items to purchase. Kiosk of ATM: Quite different, but in many ways similar in appearance to a Kiosk of Assistance, a Kiosk of ATM can be used to replenish Cards up to their full face value. Kiosk of Employment: Similar to other kiosks, these legendary kiosks present a challenge to those who dare to use it. If an individual can pass the grueling test dispensed (including a fabled Address of Residence and no less than Three Contacts of High Moral Standing with an Address of Residence), the individual can qualify to acquire a Badge of Work in three weeks time. Note that working Kiosks of Employment are usually held deep within Greeter territory and guarded against access by the unworthy (often disguised behind a Blue Screen). [/QUOTE]
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