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Wand "Charges"?
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<blockquote data-quote="JustKim" data-source="post: 3249385" data-attributes="member: 5478"><p>I don't recall where they were introduced- one of the 1st level adventures, I believe. It could have been Gorgoldand's Gauntlet, but I'm really just guessing. All I remember is that the concept was tried for very low-level PCs.</p><p></p><p></p><p>I don't think you are getting the parallel I'm trying to draw. If you buy an endless wand with 3 charges/day, you are not expending charges and your item never decreases in value. If you buy a wand with 50 charges and expend those charges, yes, the item will decrease in value, and you expect to be compensated by other party members.</p><p></p><p>If you choose a charged sword over a +1 sword.. the choice is the same. You have chosen to spend the money on an inferior item and take money from the group to pay for it, because they benefit either way. That is not fair.</p><p></p><p></p><p>I said <em>in my experience</em>. I don't play the Paizo adventure paths and frankly I'd have something to say about making them the standard for well-balanced adventures. The "opportunities" to destroy items go well beyond sundering, however:</p><ul> <li data-xf-list-type="ul">Any time you roll a 1 on a save</li> <li data-xf-list-type="ul">Oozes</li> <li data-xf-list-type="ul">Rust monsters/dragons, disenchanters, rukanyr, and countless other monsters</li> <li data-xf-list-type="ul">Spells that affect items, and spells that ignite combustibles</li> <li data-xf-list-type="ul">Simple loss or theft</li> </ul><p></p><p>It is very rare that a wand is used 50 times. I don't think I've ever seen it happen. I have seen a lot of items destroyed. So yes, in my experience, it's much more likely for a suit of armor to be damaged than for a wand to be depleted.</p></blockquote><p></p>
[QUOTE="JustKim, post: 3249385, member: 5478"] I don't recall where they were introduced- one of the 1st level adventures, I believe. It could have been Gorgoldand's Gauntlet, but I'm really just guessing. All I remember is that the concept was tried for very low-level PCs. I don't think you are getting the parallel I'm trying to draw. If you buy an endless wand with 3 charges/day, you are not expending charges and your item never decreases in value. If you buy a wand with 50 charges and expend those charges, yes, the item will decrease in value, and you expect to be compensated by other party members. If you choose a charged sword over a +1 sword.. the choice is the same. You have chosen to spend the money on an inferior item and take money from the group to pay for it, because they benefit either way. That is not fair. I said [i]in my experience[/i]. I don't play the Paizo adventure paths and frankly I'd have something to say about making them the standard for well-balanced adventures. The "opportunities" to destroy items go well beyond sundering, however: [list][*]Any time you roll a 1 on a save [*]Oozes [*]Rust monsters/dragons, disenchanters, rukanyr, and countless other monsters [*]Spells that affect items, and spells that ignite combustibles [*]Simple loss or theft[/list] It is very rare that a wand is used 50 times. I don't think I've ever seen it happen. I have seen a lot of items destroyed. So yes, in my experience, it's much more likely for a suit of armor to be damaged than for a wand to be depleted. [/QUOTE]
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