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Wand "Charges"?
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<blockquote data-quote="JustKim" data-source="post: 3249559" data-attributes="member: 5478"><p>Yes, it is more popular. Wands are in the DMG and take up more space on the random charts than they might ought to, while endless wands are from Eberron and don't turn up nearly as often. They are superior as a lasting investment, though, because they're always worth the same amount. You could buy two for 6 charges/day if you need to cast that single spell 6 times per day.</p><p>That some of them are poorly balanced. I have no intention of getting into an argument about it.</p><p>It's on page 177 of the PHB. It is not a house rule.</p><p>You are just being difficult. The encounter tables of the adventures you play are not a realistic scale of how often certain encounters show up in others' gaming experience by any means. EN World is not exactly an RPGA hotspot.</p><p>How do you figure? The language is pretty clear in, for example, <em>burning hands</em>: "Flammable materials [...] burn if the flames touch them. A character can extinguish burning items as a full-round action." When something burns it suffers 1d6 fire damage per round.</p><p></p><p>Loss or theft is far from difficult to accomplish! Throw a +1 spear over a cliff, have someone walk off with an item, it is gone. These things can happen and nothing in the rules makes it difficult.</p><p>Not to the best of my recollection, no. 50 charges is an awful lot.</p></blockquote><p></p>
[QUOTE="JustKim, post: 3249559, member: 5478"] Yes, it is more popular. Wands are in the DMG and take up more space on the random charts than they might ought to, while endless wands are from Eberron and don't turn up nearly as often. They are superior as a lasting investment, though, because they're always worth the same amount. You could buy two for 6 charges/day if you need to cast that single spell 6 times per day. That some of them are poorly balanced. I have no intention of getting into an argument about it. It's on page 177 of the PHB. It is not a house rule. You are just being difficult. The encounter tables of the adventures you play are not a realistic scale of how often certain encounters show up in others' gaming experience by any means. EN World is not exactly an RPGA hotspot. How do you figure? The language is pretty clear in, for example, [i]burning hands[/i]: "Flammable materials [...] burn if the flames touch them. A character can extinguish burning items as a full-round action." When something burns it suffers 1d6 fire damage per round. Loss or theft is far from difficult to accomplish! Throw a +1 spear over a cliff, have someone walk off with an item, it is gone. These things can happen and nothing in the rules makes it difficult. Not to the best of my recollection, no. 50 charges is an awful lot. [/QUOTE]
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