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<blockquote data-quote="wildstarsreach" data-source="post: 3250122" data-attributes="member: 43141"><p>Okay, let us say you are a non-combatant cleric. Healing is not one of your domains. You are 4th level. You have 9 spells with two of those domain spells that aren't allowed to spontaneous casting of healing spells. This means you have 7 spells for potential healing. Buying a wand of Cure Lt Wds to extends the ability of the party with so few spells. It also means that the party doesn't have to run and hide as soon as the cleric runs low on spells. I agree that it is his choice but the fighters or front line shouldn't be penalized either. In our campaign, my characters have use to 4th level between 500-600 gold in extra healing. By interposing, my character takes the damage that others are not. I believe that it is more than just my characters cost. The rest of the party should also pay for the wand including the owner of the wand. I would state that about 50% of the costs should be the wounded character and the party responsible for the other half.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3250122, member: 43141"] Okay, let us say you are a non-combatant cleric. Healing is not one of your domains. You are 4th level. You have 9 spells with two of those domain spells that aren't allowed to spontaneous casting of healing spells. This means you have 7 spells for potential healing. Buying a wand of Cure Lt Wds to extends the ability of the party with so few spells. It also means that the party doesn't have to run and hide as soon as the cleric runs low on spells. I agree that it is his choice but the fighters or front line shouldn't be penalized either. In our campaign, my characters have use to 4th level between 500-600 gold in extra healing. By interposing, my character takes the damage that others are not. I believe that it is more than just my characters cost. The rest of the party should also pay for the wand including the owner of the wand. I would state that about 50% of the costs should be the wounded character and the party responsible for the other half. Just some thoughts. [/QUOTE]
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