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Wand- Enervation+Improved Invis+Nondection=...
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<blockquote data-quote="KarinsDad" data-source="post: 153095" data-attributes="member: 2011"><p>First off, who says that Anti-Magic Shield blocks True Strike or See Invisibility?</p><p></p><p>Who says that either of those spells enter the area of effect of the Anti-Magic Shell?</p><p></p><p>Secondly, I think people are taking the phrase "such as" too literally when it comes to Nondetection.</p><p></p><p>This phrase gives examples, but these examples are not all inclusive.</p><p></p><p>To me, any divination spell that "divines information about a target while the target is so protected" might get stopped by Nondetection.</p><p></p><p>It really is impossible to determine which information can get stopped and which cannot. If you assume that it is possible to determine which spells get stopped and which do not, then answer the following questions (assuming a failed DC roll):</p><p></p><p>1) Does Arcane Eye get stopped?</p><p>2) Does Locate Creature get stopped?</p><p>3) Does Detect Magic get stopped?</p><p>4) Does See Invisibility get stopped?</p><p>5) Does True Strike get stopped?</p><p>6) Does Prying Eyes get stopped?</p><p>7) Does Detect Evil get stopped?</p><p>8) Does Detect Undead get stopped?</p><p>9) Does Discern Lies get stopped?</p><p>10) Does Detect Thoughts get stopped?</p><p>11) Does Divination get stopped?</p><p></p><p>All of these spells give information about the protected creature. That's the definition of divination spells. The caster gains information that he might not be able to acquire without the spell.</p><p></p><p>How do you determine which information is protected against and which is not?</p><p></p><p>By the word "Detect" in the title of the spell?</p><p></p><p>Why would Nondetection protect against finding out the location of a character via Scrying, but not protect against finding out the location of a character in the next round for True Strike? The caster of the divination is finding out information about the target's location in each case.</p><p></p><p>Where is the line drawn for those of you who think that it protects against some divinations and not against others?</p><p></p><p>That's the biggest problem that interpretation has. It is very difficult to draw that line so that it is crystal clear and everyone understands it since it does not correspond to a game mechanic.</p><p></p><p></p><p>Protection From Evil does not protect on AC and saves against some evil and not others.</p><p></p><p>Resist Fire does not protect against some fire and not others.</p><p></p><p>Nondetection is not limited to certain types of divinations. The "such as" phrase is there to illustrate examples, not to limit the spell.</p><p></p><p>Think of Nondetection as Invisibility to Divination Spells if the DC is not made.</p><p></p><p>You cannot acquire information about the target. You cannot know that he is undead. You cannot know his location. You cannot know if he is carrying magic. You cannot know his thoughts. You cannot know if he is telling the truth or not.</p><p></p><p></p><p>Remember, there is a DC involved here. If you want to divine against a protected target, you could always cast mulitple divination spells and one of them may get through. This is not 100% protection, it is merely protection against 100% of divinations (unless they state otherwise in their spell description).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 153095, member: 2011"] First off, who says that Anti-Magic Shield blocks True Strike or See Invisibility? Who says that either of those spells enter the area of effect of the Anti-Magic Shell? Secondly, I think people are taking the phrase "such as" too literally when it comes to Nondetection. This phrase gives examples, but these examples are not all inclusive. To me, any divination spell that "divines information about a target while the target is so protected" might get stopped by Nondetection. It really is impossible to determine which information can get stopped and which cannot. If you assume that it is possible to determine which spells get stopped and which do not, then answer the following questions (assuming a failed DC roll): 1) Does Arcane Eye get stopped? 2) Does Locate Creature get stopped? 3) Does Detect Magic get stopped? 4) Does See Invisibility get stopped? 5) Does True Strike get stopped? 6) Does Prying Eyes get stopped? 7) Does Detect Evil get stopped? 8) Does Detect Undead get stopped? 9) Does Discern Lies get stopped? 10) Does Detect Thoughts get stopped? 11) Does Divination get stopped? All of these spells give information about the protected creature. That's the definition of divination spells. The caster gains information that he might not be able to acquire without the spell. How do you determine which information is protected against and which is not? By the word "Detect" in the title of the spell? Why would Nondetection protect against finding out the location of a character via Scrying, but not protect against finding out the location of a character in the next round for True Strike? The caster of the divination is finding out information about the target's location in each case. Where is the line drawn for those of you who think that it protects against some divinations and not against others? That's the biggest problem that interpretation has. It is very difficult to draw that line so that it is crystal clear and everyone understands it since it does not correspond to a game mechanic. Protection From Evil does not protect on AC and saves against some evil and not others. Resist Fire does not protect against some fire and not others. Nondetection is not limited to certain types of divinations. The "such as" phrase is there to illustrate examples, not to limit the spell. Think of Nondetection as Invisibility to Divination Spells if the DC is not made. You cannot acquire information about the target. You cannot know that he is undead. You cannot know his location. You cannot know if he is carrying magic. You cannot know his thoughts. You cannot know if he is telling the truth or not. Remember, there is a DC involved here. If you want to divine against a protected target, you could always cast mulitple divination spells and one of them may get through. This is not 100% protection, it is merely protection against 100% of divinations (unless they state otherwise in their spell description). [/QUOTE]
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