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Wand- Enervation+Improved Invis+Nondection=...
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<blockquote data-quote="Shin Okada" data-source="post: 153184" data-attributes="member: 1956"><p>On the original topic, I can think of various way to counter you tactics,</p><p></p><p>*Invisibility Purge</p><p></p><p>It is an Evocation spell and thus Nondetection do not work against it. And it is a very, very popular spell.</p><p></p><p>*Snow, Sand, 5 inch depth of water, etc.,</p><p></p><p>This kind of thing can reveal your position. To avoid this, you must fly. That means you need another wand or something.</p><p></p><p>*A guy who have high Listen</p><p></p><p>Even if you are invisible, a man can detect your location by making good listen check. They have 50 % miss chance, but improved Invisibility is not make you completely invulnerable. Beware of Bards, Barbarians, monks, rangers & Rogues. They may have Blind-Fight feat, too.</p><p></p><p>*Monsters</p><p></p><p>There are a lot of monster which can overcome Improved Invisibility. Some have blind sight, some others have very high listen skill and Blind-Fight feat. Opponent may summon some of it, say, Fiendish Direbat. And some monsters are just immune to negative energy.</p><p></p><p>*Negative Energy Protection</p><p></p><p>Typical wand of Enervation only have CL of 7. I think if you are at the level that you can buy all of those wands, opponent cleric can negate your wand of Enervation without difficulty.</p><p></p><p>*Dispel Magic</p><p></p><p>Opponent can use area dispel. He may just dispel Nondetection, or other spells working on you, though.</p><p></p><p>*Ready action</p><p></p><p>Opponents can cast spell, fire missile weapons, charge, etc., when you shoot Enervation. Counter spelling Enervation, with a wand of Dispel Magic may work, too.</p><p></p><p>*You need 2 turns to prepare</p><p></p><p>As those spells have relatively short duration, you cannot cast on you 24 hours a day. So you meet an opponent and use two wands (Improved Invisibility & Nondetection) and make you first attack at the 3rd round of the combat. This kind of tactics seems great. But in many occasions, you cannot afford precious 2 rounds for preparation.</p><p></p><p>*Opponent may run/hide</p><p></p><p>Clever opponent may run, hide into darkness, etc., when he meat something he cannot attack. Your tactics need so many rounds to kill a opponent, so chance of escape is big. If he (or they) escape, you waste expensive charges of the wands.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 153184, member: 1956"] On the original topic, I can think of various way to counter you tactics, *Invisibility Purge It is an Evocation spell and thus Nondetection do not work against it. And it is a very, very popular spell. *Snow, Sand, 5 inch depth of water, etc., This kind of thing can reveal your position. To avoid this, you must fly. That means you need another wand or something. *A guy who have high Listen Even if you are invisible, a man can detect your location by making good listen check. They have 50 % miss chance, but improved Invisibility is not make you completely invulnerable. Beware of Bards, Barbarians, monks, rangers & Rogues. They may have Blind-Fight feat, too. *Monsters There are a lot of monster which can overcome Improved Invisibility. Some have blind sight, some others have very high listen skill and Blind-Fight feat. Opponent may summon some of it, say, Fiendish Direbat. And some monsters are just immune to negative energy. *Negative Energy Protection Typical wand of Enervation only have CL of 7. I think if you are at the level that you can buy all of those wands, opponent cleric can negate your wand of Enervation without difficulty. *Dispel Magic Opponent can use area dispel. He may just dispel Nondetection, or other spells working on you, though. *Ready action Opponents can cast spell, fire missile weapons, charge, etc., when you shoot Enervation. Counter spelling Enervation, with a wand of Dispel Magic may work, too. *You need 2 turns to prepare As those spells have relatively short duration, you cannot cast on you 24 hours a day. So you meet an opponent and use two wands (Improved Invisibility & Nondetection) and make you first attack at the 3rd round of the combat. This kind of tactics seems great. But in many occasions, you cannot afford precious 2 rounds for preparation. *Opponent may run/hide Clever opponent may run, hide into darkness, etc., when he meat something he cannot attack. Your tactics need so many rounds to kill a opponent, so chance of escape is big. If he (or they) escape, you waste expensive charges of the wands. [/QUOTE]
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