Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wand of Lightning Bolt - how good is it really?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7392103" data-attributes="member: 2629"><p>Folks, you're stuck in the past. 5E wands are INTENDED to be something more than their 3E and earlier equivalents. </p><p></p><p>There are a few wands that do not require attunement. Those wands are meant to be a bit more like their predecessors. They're not going to have a huge impact on the game, they're a nice power up, but they do not matter too much.</p><p></p><p>Attuned wands, like fear, paralysis, lightning bolts, fireballs, etc... - These are meant to be iconic items. Whether in the hands of a wizard, ranger, cleric or eldritch knight... they're meant to be something that allows the PC to do stuff that other PCs can't. </p><p></p><p>If you follow the DMG guidelines, you could conceivably find one at first level. However, that is unlikely. It is on table G and the Hoard tables for G show up on rolls of 98-100 for each 0-4 level Hoard - you're supposed to find 7 of those. For 5 to 10 level Hoards you get G treasure on rolls of 95-98 - you get 18 of those. For levels 11 to 16 you get them on 75-82 - you get 12 of those. For 17+ it is 69 to 72 and you get eight of those... All in all, you'll roll on the G table between 0 and 15 times, with pretty good odds it will be between 5 and 10 times. Over the career of the PCs. And if we say it will be 10 times, and these types of wands represent only a 4% chance every time you get treasure from that list - so about 25 to 33% of parties will find one or more of these wands during their adventuring career... Most likely in levels 11 to 16. </p><p></p><p>What does all that mean? These wands are iconic, character defining items that are intended to stand out. If you play 8 hours of D&D a week for 4 years, completing one campaign of 20 levels every year (which is the estimated time to reach 20 using the guidelines), you're likely to see about one of these wands found by a PC during that time. </p><p></p><p>Now, if you have a DM that allows you to buy these items, I think it will be more common, but that is up to the DM. In my games you might be able to find a small assortment of rare and even very rare items up for sale - but I usually determine what might be for sale randomly or create new items. I do not let a PC 'order' a rare or rarer item. Most uncommon items can be purchased with some effort, but not the best of them. </p><p></p><p>All of this adds up to my games not worrying about a Wand of Lightning Bolts, Fireballs, Fear or Paralysis. If it is found, the multiple uses per day is a cool and iconic ability of the PC that wields it. I celebrate it with the player.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7392103, member: 2629"] Folks, you're stuck in the past. 5E wands are INTENDED to be something more than their 3E and earlier equivalents. There are a few wands that do not require attunement. Those wands are meant to be a bit more like their predecessors. They're not going to have a huge impact on the game, they're a nice power up, but they do not matter too much. Attuned wands, like fear, paralysis, lightning bolts, fireballs, etc... - These are meant to be iconic items. Whether in the hands of a wizard, ranger, cleric or eldritch knight... they're meant to be something that allows the PC to do stuff that other PCs can't. If you follow the DMG guidelines, you could conceivably find one at first level. However, that is unlikely. It is on table G and the Hoard tables for G show up on rolls of 98-100 for each 0-4 level Hoard - you're supposed to find 7 of those. For 5 to 10 level Hoards you get G treasure on rolls of 95-98 - you get 18 of those. For levels 11 to 16 you get them on 75-82 - you get 12 of those. For 17+ it is 69 to 72 and you get eight of those... All in all, you'll roll on the G table between 0 and 15 times, with pretty good odds it will be between 5 and 10 times. Over the career of the PCs. And if we say it will be 10 times, and these types of wands represent only a 4% chance every time you get treasure from that list - so about 25 to 33% of parties will find one or more of these wands during their adventuring career... Most likely in levels 11 to 16. What does all that mean? These wands are iconic, character defining items that are intended to stand out. If you play 8 hours of D&D a week for 4 years, completing one campaign of 20 levels every year (which is the estimated time to reach 20 using the guidelines), you're likely to see about one of these wands found by a PC during that time. Now, if you have a DM that allows you to buy these items, I think it will be more common, but that is up to the DM. In my games you might be able to find a small assortment of rare and even very rare items up for sale - but I usually determine what might be for sale randomly or create new items. I do not let a PC 'order' a rare or rarer item. Most uncommon items can be purchased with some effort, but not the best of them. All of this adds up to my games not worrying about a Wand of Lightning Bolts, Fireballs, Fear or Paralysis. If it is found, the multiple uses per day is a cool and iconic ability of the PC that wields it. I celebrate it with the player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wand of Lightning Bolt - how good is it really?
Top