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Wand of Lightning Bolt - how good is it really?
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<blockquote data-quote="Unwise" data-source="post: 7394067" data-attributes="member: 98008"><p>Oh I just remembered a cool idea I used in another game (Paranoia hehe).</p><p></p><p>Give the PCs TWO wands of lightening bolt. No matter where they aim either of them, the bolt always travels directly to the other lightening rod. If the other rod is not on a person (need not be held, but that is far safer) then the magic goes haywire and the activating rod splashes out randomly arcing lightening which will definitely hit the wielder. This means that they cannot just throw the other rod behind the enemy then blast them. They actually have to have one player get behind the enemy, or get them caught in a crossfire etc to make it effective. This means that it is a tactical option that takes at least two party members to pull off, which in my experience never feels OP or makes the Evoker cry that somebody else has stolen their schtick.</p><p></p><p>Of course, if you are like me, then neither rod will advertise the fact that it always arcs to the other one. The first time they activate it will be interesting as anybody between the two rod wielders is zapped. If the other person has theirs in their pack, they better hope their back is to the person activating it, or they are taking a lightening bolt through the torso.</p><p></p><p>In the Paranoia game I used this in, I gave one player a prop laser gun and the other a prop battery. If at any time a player (not PC) walked between the two other players their character got zapped. Of course, being Paranoia, the two players used this to assassinate others "accidentally".</p></blockquote><p></p>
[QUOTE="Unwise, post: 7394067, member: 98008"] Oh I just remembered a cool idea I used in another game (Paranoia hehe). Give the PCs TWO wands of lightening bolt. No matter where they aim either of them, the bolt always travels directly to the other lightening rod. If the other rod is not on a person (need not be held, but that is far safer) then the magic goes haywire and the activating rod splashes out randomly arcing lightening which will definitely hit the wielder. This means that they cannot just throw the other rod behind the enemy then blast them. They actually have to have one player get behind the enemy, or get them caught in a crossfire etc to make it effective. This means that it is a tactical option that takes at least two party members to pull off, which in my experience never feels OP or makes the Evoker cry that somebody else has stolen their schtick. Of course, if you are like me, then neither rod will advertise the fact that it always arcs to the other one. The first time they activate it will be interesting as anybody between the two rod wielders is zapped. If the other person has theirs in their pack, they better hope their back is to the person activating it, or they are taking a lightening bolt through the torso. In the Paranoia game I used this in, I gave one player a prop laser gun and the other a prop battery. If at any time a player (not PC) walked between the two other players their character got zapped. Of course, being Paranoia, the two players used this to assassinate others "accidentally". [/QUOTE]
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