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Wand of Paralysis in 5e DMG
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<blockquote data-quote="Dausuul" data-source="post: 6755593" data-attributes="member: 58197"><p>Hyperbole much? Sheesh.</p><p></p><p>5E combat works off a straightforward principle: Attack rolls should be primarily about dealing damage, with perhaps minor status effects attached. Any major status effect should allow a saving throw or have a hit point threshold. The whole system is built around this. This is why it's relatively easy to get advantage on attacks but very, very hard to impose disadvantage on a save; it's why legendary monsters get Legendary Resistance but not Legendary Dodge.</p><p></p><p>Almost everything in the game obeys this principle. The <em>wand of paralysis</em> violates it, and that's a problem, especially where legendary creatures are concerned. With a whole party unloading its deadliest attacks with advantage and auto-crit, one round of paralysis is practically a death sentence.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6755593, member: 58197"] Hyperbole much? Sheesh. 5E combat works off a straightforward principle: Attack rolls should be primarily about dealing damage, with perhaps minor status effects attached. Any major status effect should allow a saving throw or have a hit point threshold. The whole system is built around this. This is why it's relatively easy to get advantage on attacks but very, very hard to impose disadvantage on a save; it's why legendary monsters get Legendary Resistance but not Legendary Dodge. Almost everything in the game obeys this principle. The [I]wand of paralysis[/I] violates it, and that's a problem, especially where legendary creatures are concerned. With a whole party unloading its deadliest attacks with advantage and auto-crit, one round of paralysis is practically a death sentence. [/QUOTE]
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Wand of Paralysis in 5e DMG
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