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Wand of Paralysis in 5e DMG
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6755606" data-attributes="member: 6701872"><p>It wasn't even that much hyperbole. You're being more hyperbolic about my hyperbole than my hyperbole actually was.</p><p>I think you are overstating a coincidence, as there isn't actually anything in the book that I've seen lay out this principle that you say is there. The spell creation section of the DMG, for example, doesn't say it's inappropriate to have a non-damage effect tied to an attack roll - and the game has more than one example of things which, according to your stated principle, should be attack rolls but are actually saving throws. Even the classic area damage spells fall into what you say attack rolls should primarily be about.</p><p></p><p>As for getting legendary resistance but not legendary dodge, that's not completely accurate - most monsters with legendary saves have high AC, and a high enough AC has a similar effect to legendary saves... especially when it comes to damaging effects because large hit point totals and damage resistances also come into play.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6755606, member: 6701872"] It wasn't even that much hyperbole. You're being more hyperbolic about my hyperbole than my hyperbole actually was. I think you are overstating a coincidence, as there isn't actually anything in the book that I've seen lay out this principle that you say is there. The spell creation section of the DMG, for example, doesn't say it's inappropriate to have a non-damage effect tied to an attack roll - and the game has more than one example of things which, according to your stated principle, should be attack rolls but are actually saving throws. Even the classic area damage spells fall into what you say attack rolls should primarily be about. As for getting legendary resistance but not legendary dodge, that's not completely accurate - most monsters with legendary saves have high AC, and a high enough AC has a similar effect to legendary saves... especially when it comes to damaging effects because large hit point totals and damage resistances also come into play. [/QUOTE]
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Wand of Paralysis in 5e DMG
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