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Wand of Paralysis in 5e DMG
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6756299" data-attributes="member: 6701872"><p>You know what's funny? If I ctrl + f the word 'never' on this thread, it only shows up in the part of your post I've quoted here.</p><p></p><p>If you can't even accurately restate my stance, I really don't see how we can have a meaningful conversation about it.</p><p></p><p>Here's some help regarding what I actually said: assuming a singular build-strategy or a singular party composition is never going to get an accurate sense of what is or isn't balanced well enough to work for the game.</p><p></p><p>You assuming that a character with this wand is going to have a maxed-out casting ability score by 9th level doesn't mesh with the game, which actually doesn't assume you have maxed-out an ability score at 20th level.</p><p></p><p>...but items aren't, and shouldn't be, balanced assuming the party configuration that can be a problem party in the first place. There are plenty of parties that can't, or simply won't, be the problem party you describe.</p><p></p><p>That is actually fairly limited in how many uses you can get out of it, and takes up an attunement slot for exactly the reason that it is extremely powerful.</p><p></p><p>As I think it is silly to assume a party of players doing everything they can to squeeze every drop of power out of this one item as the point at which the item should be working as intended, since such a party isn't guaranteed (or even likely) to be present so the item would appear to be under-performing in any party not completely optimized for it's usage.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6756299, member: 6701872"] You know what's funny? If I ctrl + f the word 'never' on this thread, it only shows up in the part of your post I've quoted here. If you can't even accurately restate my stance, I really don't see how we can have a meaningful conversation about it. Here's some help regarding what I actually said: assuming a singular build-strategy or a singular party composition is never going to get an accurate sense of what is or isn't balanced well enough to work for the game. You assuming that a character with this wand is going to have a maxed-out casting ability score by 9th level doesn't mesh with the game, which actually doesn't assume you have maxed-out an ability score at 20th level. ...but items aren't, and shouldn't be, balanced assuming the party configuration that can be a problem party in the first place. There are plenty of parties that can't, or simply won't, be the problem party you describe. That is actually fairly limited in how many uses you can get out of it, and takes up an attunement slot for exactly the reason that it is extremely powerful. As I think it is silly to assume a party of players doing everything they can to squeeze every drop of power out of this one item as the point at which the item should be working as intended, since such a party isn't guaranteed (or even likely) to be present so the item would appear to be under-performing in any party not completely optimized for it's usage. [/QUOTE]
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Wand of Paralysis in 5e DMG
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