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Wand of Paralysis in 5e DMG
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<blockquote data-quote="Saeviomagy" data-source="post: 6756396" data-attributes="member: 5890"><p>And if I control f the word "correct" it doesn't show up in any of your posts! See how easy a strawman is?</p><p></p><p>Your original stance is that somehow needing an attack roll makes a spell/item/ability worse. There's a lot to suggest that is not the case.</p><p></p><p>No, what you started out with was "needing an attack roll is a balancing factor", followed by "it's not too likely to work on something with legendary saves because they have a high AC". You continue on with "it's rare for characters to max out their primary casting stat", and "most parties can't/won't boost hit chances".</p><p></p><p>Assuming a singular party composition is exactly what you are doing here - you're assuming a party composition that has no interest in hitting a monster with a powerful magic item.</p><p></p><p>According to what precisely? If you're not expected to hit the max, why are there multiple cases where the rules raise the cap when you get a bonus to a stat? All the WOTC pregens that I've seen start out with a 16 or better in their primary stat. You really think that players are not expected to raise that 2 times out of the 5 raises they get (bearing in mind that feats are optional)?</p><p></p><p>If the item required a save instead of an attack roll, then it would be significantly less exploitable, whilst not reducing it's power in typical situations at all. Niche cases are ignored at your peril... especially when the 'niche' case is such a broad range of situations requiring basic character abilities and the most straightforward build strategy you could possibly have, and a goal that benefits the majority of typical characters.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6756396, member: 5890"] And if I control f the word "correct" it doesn't show up in any of your posts! See how easy a strawman is? Your original stance is that somehow needing an attack roll makes a spell/item/ability worse. There's a lot to suggest that is not the case. No, what you started out with was "needing an attack roll is a balancing factor", followed by "it's not too likely to work on something with legendary saves because they have a high AC". You continue on with "it's rare for characters to max out their primary casting stat", and "most parties can't/won't boost hit chances". Assuming a singular party composition is exactly what you are doing here - you're assuming a party composition that has no interest in hitting a monster with a powerful magic item. According to what precisely? If you're not expected to hit the max, why are there multiple cases where the rules raise the cap when you get a bonus to a stat? All the WOTC pregens that I've seen start out with a 16 or better in their primary stat. You really think that players are not expected to raise that 2 times out of the 5 raises they get (bearing in mind that feats are optional)? If the item required a save instead of an attack roll, then it would be significantly less exploitable, whilst not reducing it's power in typical situations at all. Niche cases are ignored at your peril... especially when the 'niche' case is such a broad range of situations requiring basic character abilities and the most straightforward build strategy you could possibly have, and a goal that benefits the majority of typical characters. [/QUOTE]
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