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General Tabletop Discussion
*Dungeons & Dragons
Wand of the War Mage, Rod of the Pact Keeper, and Saving Throw DCs
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<blockquote data-quote="Fanaelialae" data-source="post: 7899767" data-attributes="member: 53980"><p>I mostly agree.</p><p></p><p>However, something like a bag of holding is only an issue if you want encumbrance to be important. If you'd prefer to handwave encumbrance, it's a fantastic item that you'll want to introduce as early as possible. Similarly, water breathing items enable adventures that would be difficult or impossible without them. As such, I would view such items as less something to be wary of than toggles that can be enabled based on preference and interest.</p><p></p><p>I'd also point out that +2 stat items fall under the curtain of stacking bonuses that one should be careful with. Giving a +2 Dex item to a character isn't much different than giving them a ring of protection wrt AC. Even if the item is capped at 20, it is effectively a bonus ASI/feat.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7899767, member: 53980"] I mostly agree. However, something like a bag of holding is only an issue if you want encumbrance to be important. If you'd prefer to handwave encumbrance, it's a fantastic item that you'll want to introduce as early as possible. Similarly, water breathing items enable adventures that would be difficult or impossible without them. As such, I would view such items as less something to be wary of than toggles that can be enabled based on preference and interest. I'd also point out that +2 stat items fall under the curtain of stacking bonuses that one should be careful with. Giving a +2 Dex item to a character isn't much different than giving them a ring of protection wrt AC. Even if the item is capped at 20, it is effectively a bonus ASI/feat. [/QUOTE]
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Wand of the War Mage, Rod of the Pact Keeper, and Saving Throw DCs
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