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Wand of Wonder?
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<blockquote data-quote="jgsugden" data-source="post: 6794577" data-attributes="member: 2629"><p>In a 5E setting where there are fewer items, you take what you get and use what you have. But, even if not, you can add legends to the game that indicate that there are some amazingly good things that can happen with the wand... </p><p></p><p>In 3E I redesigned the wand so that it had three tables. You used the first when you pointed it at an enemy. You used the second when you pointed it an ally (or yourself). You used the third when you pointed at anything else. Each table had things that varied from slightly negative (heal enemies, curse, allies, etc...) to very beneficial (fireball an enemy, teleport an ally anywhere in the world they wish to go, a rain of gold coins, etc... However, there was a lot of options that gave the PCs a slight benefit, but primarily just changed the combat environment in an unpredictable way (an enemy generates a repulsion field, an ally increases in size, an area is filled with green mist that dyes anything in it permamently, everything in a 100 foot radius gets snowed on heavily for 2d12 hours (6" snow per hour), etc.... I felt like that gave PCs more of an incentive to use it, but kept it from being too powerful. However, the darn PCs sold the dang thing without using it more than a few times.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6794577, member: 2629"] In a 5E setting where there are fewer items, you take what you get and use what you have. But, even if not, you can add legends to the game that indicate that there are some amazingly good things that can happen with the wand... In 3E I redesigned the wand so that it had three tables. You used the first when you pointed it at an enemy. You used the second when you pointed it an ally (or yourself). You used the third when you pointed at anything else. Each table had things that varied from slightly negative (heal enemies, curse, allies, etc...) to very beneficial (fireball an enemy, teleport an ally anywhere in the world they wish to go, a rain of gold coins, etc... However, there was a lot of options that gave the PCs a slight benefit, but primarily just changed the combat environment in an unpredictable way (an enemy generates a repulsion field, an ally increases in size, an area is filled with green mist that dyes anything in it permamently, everything in a 100 foot radius gets snowed on heavily for 2d12 hours (6" snow per hour), etc.... I felt like that gave PCs more of an incentive to use it, but kept it from being too powerful. However, the darn PCs sold the dang thing without using it more than a few times. [/QUOTE]
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