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<blockquote data-quote="Ryujin" data-source="post: 4707595" data-attributes="member: 27897"><p>When you're trying to create a viable character, wherever possible you should avoid bumping stats that have much the same effect. As a low FORT Warlock I'm taking a beating and should have tossed that minimal +1 that I have in DEX into CON, after having played the character for 8 levels.</p><p></p><p>I agree that it's important to be able to go before your party and set the stage as a controller, but there are other ways to achieve this. The two that I can think of off the top of my head are (as stated) Improved Initiative and various magic items that add a bonus to the roll. The Casque of Tactics looks particularly useful in that regard.</p><p> </p><p></p><p></p><p>You certainly don't have to spell that out for me. My most effective attack is Witchfire. I can't count how many times I've missed with it. I finally realized that in the tougher fights I should be using a combat Bluff to potentially gain a +2 hit bonus and last session it was the difference between a hit or miss with a daily, against the big badda-boom bad guy.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 4707595, member: 27897"] When you're trying to create a viable character, wherever possible you should avoid bumping stats that have much the same effect. As a low FORT Warlock I'm taking a beating and should have tossed that minimal +1 that I have in DEX into CON, after having played the character for 8 levels. I agree that it's important to be able to go before your party and set the stage as a controller, but there are other ways to achieve this. The two that I can think of off the top of my head are (as stated) Improved Initiative and various magic items that add a bonus to the roll. The Casque of Tactics looks particularly useful in that regard. You certainly don't have to spell that out for me. My most effective attack is Witchfire. I can't count how many times I've missed with it. I finally realized that in the tougher fights I should be using a combat Bluff to potentially gain a +2 hit bonus and last session it was the difference between a hit or miss with a daily, against the big badda-boom bad guy. [/QUOTE]
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