Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wand Wizards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4709791" data-attributes="member: 82106"><p>Well, that is the main problem with 'range only' type characters that are supposed to avoid ever getting hit, they cannot take up their share of the damage being done to the party. In previous editions most of the reserve hit points of the party resided in the cleric, and he could dish them out to where they were needed. In 4e that is no longer the case, thus it is really imperative that all the party members take their turns getting in the way of enemy attacks if the party is going to maximize its chances of success. This actually militates AGAINST the wand wizard. The staff wizard at least has a bit more inherent AC, so he's going to be more able to move up and take his medicine. He's also got a weapon naturally to hand if he needs to melee. At worst at least he's capable of delivering an OA, while the wand wizard will need to have a weapon in his off hand to do that, and dagger is inferior to staff.</p><p></p><p>If you actually look at what the best tactics in general are going to be, especially at lower levels, once the wizard has burned his really useful spells he is often going to help the party more by acting as a flanker and "damage absorber" than by the marginal utility of using weak at-will attacks. He can still fire off spells if he really needs to and either take an OA to do it or shift away, etc. </p><p></p><p>The same issue presents itself with warlocks or some laser cleric builds. Though at least the clerics have the available weapon/armor proficiencies to be more credible when they do mix it up.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4709791, member: 82106"] Well, that is the main problem with 'range only' type characters that are supposed to avoid ever getting hit, they cannot take up their share of the damage being done to the party. In previous editions most of the reserve hit points of the party resided in the cleric, and he could dish them out to where they were needed. In 4e that is no longer the case, thus it is really imperative that all the party members take their turns getting in the way of enemy attacks if the party is going to maximize its chances of success. This actually militates AGAINST the wand wizard. The staff wizard at least has a bit more inherent AC, so he's going to be more able to move up and take his medicine. He's also got a weapon naturally to hand if he needs to melee. At worst at least he's capable of delivering an OA, while the wand wizard will need to have a weapon in his off hand to do that, and dagger is inferior to staff. If you actually look at what the best tactics in general are going to be, especially at lower levels, once the wizard has burned his really useful spells he is often going to help the party more by acting as a flanker and "damage absorber" than by the marginal utility of using weak at-will attacks. He can still fire off spells if he really needs to and either take an OA to do it or shift away, etc. The same issue presents itself with warlocks or some laser cleric builds. Though at least the clerics have the available weapon/armor proficiencies to be more credible when they do mix it up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wand Wizards
Top