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Wandering encounters in Breland, Korvaire, Eberron
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<blockquote data-quote="iserith" data-source="post: 8375141" data-attributes="member: 97077"><p>The PCs encounter a group of mounted warriors with blue hoods, perhaps looking like brigands at first, along the road to wherever. These are members of the Swords of Liberty, veterans of the Last War turned outlaws intent on bringing down the Brelish monarchy, on their way to cause mayhem in a nearby town or city. They are wanted in Wroat and there's a bounty for bringing them to the capital alive.</p><p></p><p>When they spot the PCs, they try to ascertain through conversation how the PCs feel about monarchy vs. democracy and otherwise engage them in political debate. Because not many share their beliefs, at first they figure the PCs to be monarchists and start as hostile, prepared to demand they hand over tribute to be left alone. But if the PCs are able to convince them of their preference for the overthrow of monarchy in favor of some form of democratic government, they may change their attitude to indifferent or friendly.</p><p></p><p>If their attitude is indifferent at the end of the social interaction challenge, they ask for a donation to the cause rather than demand it and can perhaps be talked out of it. (See DMG's social interaction rules.) If their attitude is friendly, they ask for no donation and give the PCs a contact they can call upon in whichever city the PCs are heading to next where they can lay low if needed. If the attitude remains hostile, they demand tribute and, if refused, will take it off the PCs' corpses if they can. (They try to flee at half hit points though.)</p></blockquote><p></p>
[QUOTE="iserith, post: 8375141, member: 97077"] The PCs encounter a group of mounted warriors with blue hoods, perhaps looking like brigands at first, along the road to wherever. These are members of the Swords of Liberty, veterans of the Last War turned outlaws intent on bringing down the Brelish monarchy, on their way to cause mayhem in a nearby town or city. They are wanted in Wroat and there's a bounty for bringing them to the capital alive. When they spot the PCs, they try to ascertain through conversation how the PCs feel about monarchy vs. democracy and otherwise engage them in political debate. Because not many share their beliefs, at first they figure the PCs to be monarchists and start as hostile, prepared to demand they hand over tribute to be left alone. But if the PCs are able to convince them of their preference for the overthrow of monarchy in favor of some form of democratic government, they may change their attitude to indifferent or friendly. If their attitude is indifferent at the end of the social interaction challenge, they ask for a donation to the cause rather than demand it and can perhaps be talked out of it. (See DMG's social interaction rules.) If their attitude is friendly, they ask for no donation and give the PCs a contact they can call upon in whichever city the PCs are heading to next where they can lay low if needed. If the attitude remains hostile, they demand tribute and, if refused, will take it off the PCs' corpses if they can. (They try to flee at half hit points though.) [/QUOTE]
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Wandering encounters in Breland, Korvaire, Eberron
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