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Wandering Monster Skill Challenge
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<blockquote data-quote="Mesh Hong" data-source="post: 4728222" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Its not a bad idea, here is my quick version of your skill challange (I'm a bit rushed for time). Like I say this is just a quick response, but it might give us more to think about in comming up with a complete solution.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">I have used most of your concepts here and added my own twist. This isn't following any advice from the DMG and I have left DCs as either Easy, Moderate or Hard so you can scale it to any level.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Wandering Monster Skill Challenge – Travelling</strong></span></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Skill challange for an entire group, all PCs must participate.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">The players are travelling from point A to point B trying to avoid dealing with indigenous creatures.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white"><strong>Complexity –</strong> </span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Complete Success = 9 successes before 3 failures</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Partial Success = 9 successes before 6 failures</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Failure = 6 failures before 9 successes</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Primary Skills:</strong></span></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><strong><strong>Athletics</strong> -</strong></span><span style="font-family: 'Verdana'"> (Moderate DC)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PCs choose to travel in a way that is more physically challenging, but has less of a chance to encounter monsters. This option will add time to the PC’s journey.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = 1 success</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Failure = 1 failure and 1 random member of party loses a healing surge from an environmental hazard.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong><span style="color: white"><strong>Nature</strong> -(Moderate DC)</span></strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PCs travel through the wilderness relying on their knowledge of all things wild to keep them away from predictable monster routes and lairs.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = 1 success</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Fail = 1 failure</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong><span style="color: white"><strong>Stealth</strong> – (Easy DC)</span></strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PCs make their way through the wilderness trying their best to cover their tracks.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = ½ a success</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Fail = 1 failure</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong><span style="color: white"><strong>Intimidate </strong>– (Hard DC)</span></strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PCs travel through the wilds making no pretence of hiding, but instead attempting to appear bigger and badder then they actually are.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = 1 success</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Fail = 2 failures</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Secondary Skills:</strong></span></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white"><strong>History </strong>– (Moderate DC)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PCs use their knowledge of the area to remember areas they have heard are dangerous.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = grant an ally a +2 bonus to their next Nature check</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Failure = the next nature check takes a -2 penalty</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white"><strong>Dungeoneering </strong>– (Moderate DC)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PC uses their knowledge of geology to assist navigating a difficult route</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = grant an ally a +2 bonus to their next Athletics check</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Failure = the next athletics check takes a -2 penalty</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white"><strong>Bluff</strong> – (Moderate DC)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PC uses their talents to make the party seem bigger and stronger than they actually are.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = grant an ally a +2 bonus to their next Intimidate check</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Failure – 1 failure</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white"><strong>Perception</strong> – (Easy DC)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PC is generally on the lookout for the best path and alert to dangers</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = grant an ally a +1 bonus to their next Athletics, Nature or Stealth check</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Failure = the next Athletics, Nature or Stealth check takes a -2 penalty</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white"><strong>Heal </strong>– (Hard DC) – conditional – only used on PC who has lost a healing surge caused by a failed athletics check</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">PC tries to heal the damaged cause by an environmental hazard</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Success = Restore 1 healing surge lost during this challenge</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><span style="color: white">Fail = ally loses an additional healing surge</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Resolution</strong></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Complete Success</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The party travel from A to B without attack</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Partial Success</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The party has made it from point A to B without attack but has not gone unnoticed by the wildlife, if they stay in the area there is a 25% chance that they will encounter a wandering threat that has been tracking them. If the party travel back through the area in the next week increase all difficulties by 2 to represent the wildlife being disturbed.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Failure</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The party stumble upon or are tracked by a wandering threat. Roll a dice on an even number they disturb a threat in or near its lair, on an odd number they are ambushed by a threat that has been tracking them.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Wandering Threat</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If you truly want to add some more randomness to the wandering encounter roll a D6</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 = solo encounter party level -2</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 = encounter party level -1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3 = encounter of party level</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4 = encounter of party level +1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5 = encounter of party level +2</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6 = solo encounter, party level +3</span></span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4728222, member: 73463"] [FONT=Verdana][FONT=Verdana][COLOR=white]Its not a bad idea, here is my quick version of your skill challange (I'm a bit rushed for time). Like I say this is just a quick response, but it might give us more to think about in comming up with a complete solution.[/COLOR][/FONT] [FONT=Verdana]I have used most of your concepts here and added my own twist. This isn't following any advice from the DMG and I have left DCs as either Easy, Moderate or Hard so you can scale it to any level.[/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]Wandering Monster Skill Challenge – Travelling[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]Skill challange for an entire group, all PCs must participate.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The players are travelling from point A to point B trying to avoid dealing with indigenous creatures.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Complexity –[/B] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Complete Success = 9 successes before 3 failures[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Partial Success = 9 successes before 6 failures[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Failure = 6 failures before 9 successes[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]Primary Skills:[/B][/COLOR][/SIZE][/FONT] [COLOR=white][FONT=Verdana][B][B]Athletics[/B] -[/B][/FONT][FONT=Verdana] (Moderate DC)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]PCs choose to travel in a way that is more physically challenging, but has less of a chance to encounter monsters. This option will add time to the PC’s journey.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = 1 success[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Failure = 1 failure and 1 random member of party loses a healing surge from an environmental hazard.[/COLOR][/FONT] [FONT=Verdana][B][COLOR=white][B]Nature[/B] -(Moderate DC)[/COLOR][/B][/FONT] [FONT=Verdana][COLOR=white]PCs travel through the wilderness relying on their knowledge of all things wild to keep them away from predictable monster routes and lairs.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = 1 success[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fail = 1 failure[/COLOR][/FONT] [FONT=Verdana][B][COLOR=white][B]Stealth[/B] – (Easy DC)[/COLOR][/B][/FONT] [FONT=Verdana][COLOR=white]PCs make their way through the wilderness trying their best to cover their tracks.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = ½ a success[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fail = 1 failure[/COLOR][/FONT] [FONT=Verdana][B][COLOR=white][B]Intimidate [/B]– (Hard DC)[/COLOR][/B][/FONT] [FONT=Verdana][COLOR=white]PCs travel through the wilds making no pretence of hiding, but instead attempting to appear bigger and badder then they actually are.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = 1 success[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fail = 2 failures[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]Secondary Skills:[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white][B]History [/B]– (Moderate DC)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]PCs use their knowledge of the area to remember areas they have heard are dangerous.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = grant an ally a +2 bonus to their next Nature check[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Failure = the next nature check takes a -2 penalty[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Dungeoneering [/B]– (Moderate DC)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]PC uses their knowledge of geology to assist navigating a difficult route[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = grant an ally a +2 bonus to their next Athletics check[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Failure = the next athletics check takes a -2 penalty[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Bluff[/B] – (Moderate DC)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]PC uses their talents to make the party seem bigger and stronger than they actually are.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = grant an ally a +2 bonus to their next Intimidate check[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Failure – 1 failure[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Perception[/B] – (Easy DC)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]PC is generally on the lookout for the best path and alert to dangers[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = grant an ally a +1 bonus to their next Athletics, Nature or Stealth check[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Failure = the next Athletics, Nature or Stealth check takes a -2 penalty[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Heal [/B]– (Hard DC) – conditional – only used on PC who has lost a healing surge caused by a failed athletics check[/COLOR][/FONT] [FONT=Verdana][COLOR=white]PC tries to heal the damaged cause by an environmental hazard[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Success = Restore 1 healing surge lost during this challenge[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fail = ally loses an additional healing surge[/COLOR][/FONT] [SIZE=3][COLOR=white][B]Resolution[/B][/COLOR][/SIZE] [COLOR=white][B]Complete Success[/B][/COLOR] [COLOR=white]The party travel from A to B without attack[/COLOR] [COLOR=white][B]Partial Success[/B][/COLOR] [COLOR=white]The party has made it from point A to B without attack but has not gone unnoticed by the wildlife, if they stay in the area there is a 25% chance that they will encounter a wandering threat that has been tracking them. If the party travel back through the area in the next week increase all difficulties by 2 to represent the wildlife being disturbed.[/COLOR] [COLOR=white][B]Failure[/B][/COLOR] [COLOR=white]The party stumble upon or are tracked by a wandering threat. Roll a dice on an even number they disturb a threat in or near its lair, on an odd number they are ambushed by a threat that has been tracking them.[/COLOR] [SIZE=3][COLOR=white][B]Wandering Threat[/B][/COLOR][/SIZE] [COLOR=white]If you truly want to add some more randomness to the wandering encounter roll a D6[/COLOR] [COLOR=white]1 = solo encounter party level -2[/COLOR] [COLOR=white]2 = encounter party level -1[/COLOR] [COLOR=white]3 = encounter of party level[/COLOR] [COLOR=white]4 = encounter of party level +1[/COLOR] [COLOR=white]5 = encounter of party level +2[/COLOR] [COLOR=white]6 = solo encounter, party level +3[/COLOR] [/FONT] [/QUOTE]
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