Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Savage Wombat" data-source="post: 6253830" data-attributes="member: 1932"><p>That fits with my memory of 1st ed, and definitely how it felt like it took forever to make it to 3rd level. </p><p></p><p>It would probably feel less dull and grindy if the pile of coin you had made a significant difference in your equipment. If you started with a short sword and ring mail, but now you've got chain mail, a shield, a long sword and a long bow you'd feel tougher even without new class abilities.</p><p></p><p></p><p></p><p>I'm not sure I've seen a tendency for modern D&D games (3rd and 4th) to increase in difficulty with level - the challenges are tethered to the party's abilities at the same rate. A 15th level module is just as difficult for the players to overcome as the 3rd level module was. Have you noticed differently? I've wondered whether this should be baked into the rules in some way - 4 level 1 monsters are a "fair" challenge for a 1st level party, but the equivalent fight for 10th level characters would be 5 or 6 level 10 monsters. Or that "level 10" monsters are really more like level 12 compared to the party's combat output.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 6253830, member: 1932"] That fits with my memory of 1st ed, and definitely how it felt like it took forever to make it to 3rd level. It would probably feel less dull and grindy if the pile of coin you had made a significant difference in your equipment. If you started with a short sword and ring mail, but now you've got chain mail, a shield, a long sword and a long bow you'd feel tougher even without new class abilities. I'm not sure I've seen a tendency for modern D&D games (3rd and 4th) to increase in difficulty with level - the challenges are tethered to the party's abilities at the same rate. A 15th level module is just as difficult for the players to overcome as the 3rd level module was. Have you noticed differently? I've wondered whether this should be baked into the rules in some way - 4 level 1 monsters are a "fair" challenge for a 1st level party, but the equivalent fight for 10th level characters would be 5 or 6 level 10 monsters. Or that "level 10" monsters are really more like level 12 compared to the party's combat output. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
Top