Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6254438" data-attributes="member: 29398"><p>So, so many moving parts and variables...</p><p></p><p>First, full disclosure: in the survey I voted for the longest slowest advancement option for every question. When I start a campaign I expect it to last for many years, which just can't happen if characters are level-bumping every real-time month!</p><p></p><p>One variable ignored by the survey (as it's probably carved in stone at the design level by now) is <strong>how many levels</strong> do you want your campaign to go through? Me, I prefer an open-ended system but with with only the lower levels used in the run of play - example is 1e; there is theoretically no limit to level advamcement but most campaigns didn't go far into the double-digits. All the E6 types would also give a different answer to this question than the designers might want...</p><p></p><p>Another variable ignored is how long <strong>in the game world</strong> it takes or should take to level. It's always been the case (but probably shouldn't be) that a character can go from apprentice nobody to near-demigod in a mere year or two of game-world time...which, when you think about it, breaks realism all to hell.</p><p></p><p>Another question not asked is whether it's important or not that characters within a party always be the same level, and-or how much variance within a party is acceptable*. Personally I've often found a good limit to be that the lowest level character should never be less than half the level of the highest-level character; but then I'm using 1e as an example and the gap between levels isn't as great there as in some later editions. This also ties into variable advancement rates between classes (e.g. Thieves bump faster than Fighters), which I've never minded at all.</p><p></p><p>* - ignoring things like henches, hirelings, etc.</p><p></p><p>Yet another variable the survey didn't hit: they ask about number of encounters and sessions it should take to bump, but never about number of adventures. Some groups can bang through a whole adventure in a session, others can spin an adventure out to last half a real-world year worth of sessions; most I think are in between. I've often found the adventure to be an excellent measuring tool for various things - so, what should the bump-per-adventure rate be? (for example in 4e, if the published WotC modules are any guide, it seemed to be 3-4 levels per adventure) Maybe a level per adventure sounds about right to me.</p><p></p><p>All in all, though - if there's one thing that needs to be put on a dial by design, this is it. I mean, if pathfinder can do it, why not D+D?</p><p></p><p>Lan-"30 years in play and just into 10th level"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6254438, member: 29398"] So, so many moving parts and variables... First, full disclosure: in the survey I voted for the longest slowest advancement option for every question. When I start a campaign I expect it to last for many years, which just can't happen if characters are level-bumping every real-time month! One variable ignored by the survey (as it's probably carved in stone at the design level by now) is [B]how many levels[/B] do you want your campaign to go through? Me, I prefer an open-ended system but with with only the lower levels used in the run of play - example is 1e; there is theoretically no limit to level advamcement but most campaigns didn't go far into the double-digits. All the E6 types would also give a different answer to this question than the designers might want... Another variable ignored is how long [B]in the game world[/B] it takes or should take to level. It's always been the case (but probably shouldn't be) that a character can go from apprentice nobody to near-demigod in a mere year or two of game-world time...which, when you think about it, breaks realism all to hell. Another question not asked is whether it's important or not that characters within a party always be the same level, and-or how much variance within a party is acceptable*. Personally I've often found a good limit to be that the lowest level character should never be less than half the level of the highest-level character; but then I'm using 1e as an example and the gap between levels isn't as great there as in some later editions. This also ties into variable advancement rates between classes (e.g. Thieves bump faster than Fighters), which I've never minded at all. * - ignoring things like henches, hirelings, etc. Yet another variable the survey didn't hit: they ask about number of encounters and sessions it should take to bump, but never about number of adventures. Some groups can bang through a whole adventure in a session, others can spin an adventure out to last half a real-world year worth of sessions; most I think are in between. I've often found the adventure to be an excellent measuring tool for various things - so, what should the bump-per-adventure rate be? (for example in 4e, if the published WotC modules are any guide, it seemed to be 3-4 levels per adventure) Maybe a level per adventure sounds about right to me. All in all, though - if there's one thing that needs to be put on a dial by design, this is it. I mean, if pathfinder can do it, why not D+D? Lan-"30 years in play and just into 10th level"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
Top