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Wandering Monsters 01/29/2014:Level Advancement...
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<blockquote data-quote="Desdichado" data-source="post: 6254681" data-attributes="member: 2205"><p>Oh, but I think I do. See below.</p><p></p><p>Nice try, but tractors don't serve to transport people. Your analogy would have been better if you'd used a picture of a bus.</p><p></p><p>But it still doesn't work, because your description--separate from the pictures of tractors--actually describes exactly what has happened to cars. Other than at a very superficial, high level view, there is not one detail that remains the same as it was on the Model T.</p><p></p><p>In particular, you're hanging your hat on how XP is awarded and how characters progress, which hasn't even been the same in any version of D&D ever. Why you'd home in on that and say that "it's not D&D anymore if this changes" would therefore seem odd; as the thread has demonstrated, that seems to indicate that starting with 2e (at least) D&D already wasn't D&D anymore, because it got rid of the XP for gold paradigm. Specifically referencing role-playing XP awards is so far off the reservation from the original paradigm that you can't even call it the same system anymore at all.</p><p></p><p>And how about me? Yeah, you said it's totally fine that I play at my table with ad-hoc XP awards and "OK, now it's time to level up" paradigm. Thanks for that, by the way. You have no idea how much it was worrying me that people thought I might be making a mistake somewhere on the internet with how I approach my hobby. But you don't even connect your own dots. Am I not playing D&D anymore, then? I think few of the people who do leveling and XP that way would accept that label; that their game is now not-D&D because of a rather minimal impact house-rule that they've adopted.</p><p></p><p>I get your point that if you change too many things, then it's not recognizable as the same game anymore. Sure. But in this case, you seem to be drawing an extremely arbitrary line in the sand around XP awards and leveling. There's plenty of ways to do that. Heck; the fact that it's a subsystem that has been modified and played around with and tweaked with literally every single new edition or version of the game suggests that it's a subsystem that hasn't quite settled into its place yet, either because it does a poor job of meeting its original design intent, or the design intent has changed due to changing priorities amongst the gaming community at large. Or at least the developers perception of such change.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6254681, member: 2205"] Oh, but I think I do. See below. Nice try, but tractors don't serve to transport people. Your analogy would have been better if you'd used a picture of a bus. But it still doesn't work, because your description--separate from the pictures of tractors--actually describes exactly what has happened to cars. Other than at a very superficial, high level view, there is not one detail that remains the same as it was on the Model T. In particular, you're hanging your hat on how XP is awarded and how characters progress, which hasn't even been the same in any version of D&D ever. Why you'd home in on that and say that "it's not D&D anymore if this changes" would therefore seem odd; as the thread has demonstrated, that seems to indicate that starting with 2e (at least) D&D already wasn't D&D anymore, because it got rid of the XP for gold paradigm. Specifically referencing role-playing XP awards is so far off the reservation from the original paradigm that you can't even call it the same system anymore at all. And how about me? Yeah, you said it's totally fine that I play at my table with ad-hoc XP awards and "OK, now it's time to level up" paradigm. Thanks for that, by the way. You have no idea how much it was worrying me that people thought I might be making a mistake somewhere on the internet with how I approach my hobby. But you don't even connect your own dots. Am I not playing D&D anymore, then? I think few of the people who do leveling and XP that way would accept that label; that their game is now not-D&D because of a rather minimal impact house-rule that they've adopted. I get your point that if you change too many things, then it's not recognizable as the same game anymore. Sure. But in this case, you seem to be drawing an extremely arbitrary line in the sand around XP awards and leveling. There's plenty of ways to do that. Heck; the fact that it's a subsystem that has been modified and played around with and tweaked with literally every single new edition or version of the game suggests that it's a subsystem that hasn't quite settled into its place yet, either because it does a poor job of meeting its original design intent, or the design intent has changed due to changing priorities amongst the gaming community at large. Or at least the developers perception of such change. [/QUOTE]
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