Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mxyzplk" data-source="post: 6255460" data-attributes="member: 16450"><p>Well, you can, but here's the problem. Having XP even "as an option" changes the tenor of the game.</p><p></p><p>I was just listening to a Know Direction podcast where Amber Scott was talking about the process of working on an Adventure Path chapter lately, and discussed that some of the challenge was the changing/padding required to generate the 'right XP budget' and that the actual theme/story of the adventure had to be compromised somewhat to make that work. That sucks, and it means that any published adventure (and especially RPGA/Organized Play ones, from my experience there) have to make a lot of Hobson's choices just to get the 'correct amount' of XP generated. If you are trying to generate a 'correct amount' of XP then having XP is of no value, as it loses its lovely alleged Randian properties.</p><p></p><p>But I also feel that it hurts sandbox gaming. Why? Don't tell me about "OSR," I've been playing D&D since the original Red Box. Here's the deal - I like Combat As War. XP for monsters (I'm not sure adding "for gp" really helps that) drives a playstyle where you confront everything head-on, grinding like it's WoW. If the goal is "save the princess from a castle full of bad guys," you can't just do that, because the ugly head of metagaming rises and says "If you just scry and teleport in and grab her you won't get as many XP as if you do a room-to-room fight with every orc..."</p><p></p><p>In this way, XP forces compromise from both the GM in terms of adventure design and the players in terms of in-character play. Having "the option" not to XP doesn't help that all that much - we already have that option, but our adventures and players are still tainted by the XP-oriented mindset.</p><p></p><p>(I decided to express this more at length with some more backing details: <a href="http://geek-related.com/2014/02/02/the-time-for-experience-points-has-come-and-gone/" target="_blank">http://geek-related.com/2014/02/02/the-time-for-experience-points-has-come-and-gone/</a>)</p></blockquote><p></p>
[QUOTE="mxyzplk, post: 6255460, member: 16450"] Well, you can, but here's the problem. Having XP even "as an option" changes the tenor of the game. I was just listening to a Know Direction podcast where Amber Scott was talking about the process of working on an Adventure Path chapter lately, and discussed that some of the challenge was the changing/padding required to generate the 'right XP budget' and that the actual theme/story of the adventure had to be compromised somewhat to make that work. That sucks, and it means that any published adventure (and especially RPGA/Organized Play ones, from my experience there) have to make a lot of Hobson's choices just to get the 'correct amount' of XP generated. If you are trying to generate a 'correct amount' of XP then having XP is of no value, as it loses its lovely alleged Randian properties. But I also feel that it hurts sandbox gaming. Why? Don't tell me about "OSR," I've been playing D&D since the original Red Box. Here's the deal - I like Combat As War. XP for monsters (I'm not sure adding "for gp" really helps that) drives a playstyle where you confront everything head-on, grinding like it's WoW. If the goal is "save the princess from a castle full of bad guys," you can't just do that, because the ugly head of metagaming rises and says "If you just scry and teleport in and grab her you won't get as many XP as if you do a room-to-room fight with every orc..." In this way, XP forces compromise from both the GM in terms of adventure design and the players in terms of in-character play. Having "the option" not to XP doesn't help that all that much - we already have that option, but our adventures and players are still tainted by the XP-oriented mindset. (I decided to express this more at length with some more backing details: [url]http://geek-related.com/2014/02/02/the-time-for-experience-points-has-come-and-gone/[/url]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters 01/29/2014:Level Advancement...
Top