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Wandering Monsters 01/29/2014:Level Advancement...
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<blockquote data-quote="pemerton" data-source="post: 6256072" data-attributes="member: 42582"><p>I used the word "wargamer" for three reasons.</p><p></p><p>First, [MENTION=2205]Hobo[/MENTION] used it already upthread with the same meaning.</p><p></p><p>Second, the designers of D&D, who had the "skilled play" paradigm in mind and advocated it very strongly in the AD&D PHB and DMG, were wargamers.</p><p></p><p>Three, I needed a word and thought "wargamer" would do well enough to convey the point. If I was posting on some other forum I might say "gamist", but on ENworld that word is not generally used with its Forge meaning. And also, within the Forge meaning, there can be gamist play that doesn't focus on skill but other forms of competition/showing off (eg luck - Tunnels & Trolls is an example here).</p><p></p><p>Sure. But 4e isn't really about rewarding anything much, as far as advancement is concerned - if you play the game roughly in line with the way the rulebooks suggest, your PC <em>will</em> advance at a fairly steady and reasonably predictable rate. And I think 4e is written on the assumption that the players will enjoy this advancement of their PCs <em>in the fiction</em>, even though - because of the <em>mechanical</em> scaling of the game, action resolution doesn't get any easier. To the extent that 4e rewards player skill, it is at a tactical level that is not a big part of AD&D (at least as presented by Gygax in his rule books) - it is about showboating in the minutiae of action resolution.</p><p></p><p>These two assumptions aren't particularly good for my game, but that's part of the reason why I don't use adventure paths. And when I've used 4e modules, I've routinely levelled-up (and once or twice levelled down) the NPCs and monsters to make them work for where my group is at. (I mostly use modules for maps and story elements rather than stats, which - especially in 4e - I can do myself without too much trouble.)</p><p></p><p>But I assume that if a group plays and enjoys adventure paths, then they like the idea of "sticking to the path".</p></blockquote><p></p>
[QUOTE="pemerton, post: 6256072, member: 42582"] I used the word "wargamer" for three reasons. First, [MENTION=2205]Hobo[/MENTION] used it already upthread with the same meaning. Second, the designers of D&D, who had the "skilled play" paradigm in mind and advocated it very strongly in the AD&D PHB and DMG, were wargamers. Three, I needed a word and thought "wargamer" would do well enough to convey the point. If I was posting on some other forum I might say "gamist", but on ENworld that word is not generally used with its Forge meaning. And also, within the Forge meaning, there can be gamist play that doesn't focus on skill but other forms of competition/showing off (eg luck - Tunnels & Trolls is an example here). Sure. But 4e isn't really about rewarding anything much, as far as advancement is concerned - if you play the game roughly in line with the way the rulebooks suggest, your PC [I]will[/I] advance at a fairly steady and reasonably predictable rate. And I think 4e is written on the assumption that the players will enjoy this advancement of their PCs [I]in the fiction[/I], even though - because of the [I]mechanical[/I] scaling of the game, action resolution doesn't get any easier. To the extent that 4e rewards player skill, it is at a tactical level that is not a big part of AD&D (at least as presented by Gygax in his rule books) - it is about showboating in the minutiae of action resolution. These two assumptions aren't particularly good for my game, but that's part of the reason why I don't use adventure paths. And when I've used 4e modules, I've routinely levelled-up (and once or twice levelled down) the NPCs and monsters to make them work for where my group is at. (I mostly use modules for maps and story elements rather than stats, which - especially in 4e - I can do myself without too much trouble.) But I assume that if a group plays and enjoys adventure paths, then they like the idea of "sticking to the path". [/QUOTE]
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