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Wandering Monsters 10/30/2013: Trick or Treat?
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<blockquote data-quote="Stormonu" data-source="post: 6209307" data-attributes="member: 52734"><p>Without tricks, S1 would have been a single encounter.</p><p></p><p>I would equate it with the same reason that (some) people like books of riddles, logic puzzles and rubik's cubes. Exploring the unknown is fun, and it's dramatic when that exploration could turn out to be dangerous (or beneficial). Not just the vagaries of stepping on a pressure plate and triggering a pit trap or accidentally causing the ceiling to collapse. Tricks often result from deliberate manipulation. Pulling the gem-encrusted stone from the forehead of the steel skull. Drinking the waters of the blood-red fountain. Agreeing to answer the sphinx's riddle to cross the swaying rope bridge and so on.</p><p></p><p>There is however, one trick left out of the discussion in the article - trick monsters. Stuff like rust monsters or wolves-in-sheep's clothing. Monsters 4E initially tried to tell us were "no fun" but later conceded to add back to the game - at least partially. Things you can't always - or may not want to - defeat via combat, but seek another way overcoming by wit or guile.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6209307, member: 52734"] Without tricks, S1 would have been a single encounter. I would equate it with the same reason that (some) people like books of riddles, logic puzzles and rubik's cubes. Exploring the unknown is fun, and it's dramatic when that exploration could turn out to be dangerous (or beneficial). Not just the vagaries of stepping on a pressure plate and triggering a pit trap or accidentally causing the ceiling to collapse. Tricks often result from deliberate manipulation. Pulling the gem-encrusted stone from the forehead of the steel skull. Drinking the waters of the blood-red fountain. Agreeing to answer the sphinx's riddle to cross the swaying rope bridge and so on. There is however, one trick left out of the discussion in the article - trick monsters. Stuff like rust monsters or wolves-in-sheep's clothing. Monsters 4E initially tried to tell us were "no fun" but later conceded to add back to the game - at least partially. Things you can't always - or may not want to - defeat via combat, but seek another way overcoming by wit or guile. [/QUOTE]
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Wandering Monsters 10/30/2013: Trick or Treat?
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