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Wandering Monsters 6/11/13: Riddle of the Sphinx
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<blockquote data-quote="KidSnide" data-source="post: 6214940" data-attributes="member: 54710"><p>This strikes me as one of the better rethinks we've seen in Wandering Monsters (and maybe the best). I think they recognize a real issue with sphinxes and came out with new creature story that hews closer to the mythological source material than the traditional D&D material does. </p><p></p><p>I think this kind of selective rethinking is worthwhile. A new story that's marginally (and debatable) better than the old story isn't enough. There has to be something wrong with the old story and the new story has to be significantly better. 4e had quite a number of rethinks that didn't live up to that test.</p><p></p><p>That being said, I do think they should provide at least a nod to the old story. Maybe something to the effect of "Some sages tell of sphinxes straying so far from their divine mission that they lose access to their divine secrets and become little more than monsters." Most DMs will do what they want and don't care if the monster manual says otherwise, but there is clearly a portion of the population who appreciates it if the monster manual provides approval to the way they run their game. At the very least, it would be helpful to provide a bridge to help a new DM adopt the new sphinx story while explaining why earlier sphinxes behaved more like monstrous road bumps.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6214940, member: 54710"] This strikes me as one of the better rethinks we've seen in Wandering Monsters (and maybe the best). I think they recognize a real issue with sphinxes and came out with new creature story that hews closer to the mythological source material than the traditional D&D material does. I think this kind of selective rethinking is worthwhile. A new story that's marginally (and debatable) better than the old story isn't enough. There has to be something wrong with the old story and the new story has to be significantly better. 4e had quite a number of rethinks that didn't live up to that test. That being said, I do think they should provide at least a nod to the old story. Maybe something to the effect of "Some sages tell of sphinxes straying so far from their divine mission that they lose access to their divine secrets and become little more than monsters." Most DMs will do what they want and don't care if the monster manual says otherwise, but there is clearly a portion of the population who appreciates it if the monster manual provides approval to the way they run their game. At the very least, it would be helpful to provide a bridge to help a new DM adopt the new sphinx story while explaining why earlier sphinxes behaved more like monstrous road bumps. -KS [/QUOTE]
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