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<blockquote data-quote="Argyle King" data-source="post: 6139236" data-attributes="member: 58416"><p>I can understand that. I do play GURPS; I'll say that's one of the things which drew me to the system: I could do everything I was capable of doing with D&D at the time, but in a manner which was far closer to how I envisioned the world (even a fantasy one) working. I'm currently running Dungeon Fantasy, and so far I'm finding it to be an excellent middle ground between how baseline GURPS works and what I want out of a D&D-style campaign. </p><p></p><p>I'm not opposed to "fantasy tactics." D&D 4E was heavily built around that (imo,) and I did enjoy it despite not being a fan of some design choices. That being said, I also have some limits to how far a game can go before it feels out of touch with me; that is a problem I -at times- had with 4E. I could enjoy the game, but doing so -for me- required me to think of playing a rpg far differently. I still did roleplay, but -when it came to making choices for my character- I made choices based on what the game said I should do and in terms of moving a piece rather than making choices based on what I felt I would actually do given the situation. </p><p></p><p>In hindsight, I can't really even say that was necessarily unique to 4E though. To some extent, I think that happened for me with 3E too, but I didn't know any better to notice since I was still fairly new to rpgs in general and was still feeling out what my preferences were. One area in which I feel 4E got right was to lessen the power curve between levels. I say that because (in hindsight) one of the things that was hard to accept about the way 3E worked was that there were so many high powered NPCs running around, and yet they'd hire barely competent PCs to go slay monsters. To expand on that, I was a player who often took Leadership as a feat. I wanted to lead armies; be a lord; etc, but -in actual play- those lower level followers were virtually useless. Sure, my cohort would be pretty good, but my character could solo an enemy army easier than my own army could do battle with them; that was a much different style of fantasy than what I wanted.</p><p></p><p>I'd like to have a game in which my PC is larger than life, but no so far removed from the world that he isn't part of it any more. Sure, I may be able to slay 4-5 opponents, but I'd like my heroes to be leading armies rather than fighting them. In general, I'd much prefer my experience be closer to Game of Thrones, R. Howard's Conan, Arthurian Fantasy, and Dragonlance* than Dragonball Z, Naruto, and the most recent Final Fantasy** games.</p><p></p><p></p><p>*Yes, I realize that it's a D&D setting. The way I imagined it when reading it was as a war campaign. While it was a romantic story, and it had plenty of comedy and humor, I also felt as though it had an underlying grit to it that helped bring it to life. I read Dragonlance before I ever played D&D; I largely credit it with making aware the rpgs existed and prompting me to take the first step into playing them. </p><p></p><p>**Don't get me wrong, I used to love the series, but for years it's been moving away from my interests when it comes to fantasy.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6139236, member: 58416"] I can understand that. I do play GURPS; I'll say that's one of the things which drew me to the system: I could do everything I was capable of doing with D&D at the time, but in a manner which was far closer to how I envisioned the world (even a fantasy one) working. I'm currently running Dungeon Fantasy, and so far I'm finding it to be an excellent middle ground between how baseline GURPS works and what I want out of a D&D-style campaign. I'm not opposed to "fantasy tactics." D&D 4E was heavily built around that (imo,) and I did enjoy it despite not being a fan of some design choices. That being said, I also have some limits to how far a game can go before it feels out of touch with me; that is a problem I -at times- had with 4E. I could enjoy the game, but doing so -for me- required me to think of playing a rpg far differently. I still did roleplay, but -when it came to making choices for my character- I made choices based on what the game said I should do and in terms of moving a piece rather than making choices based on what I felt I would actually do given the situation. In hindsight, I can't really even say that was necessarily unique to 4E though. To some extent, I think that happened for me with 3E too, but I didn't know any better to notice since I was still fairly new to rpgs in general and was still feeling out what my preferences were. One area in which I feel 4E got right was to lessen the power curve between levels. I say that because (in hindsight) one of the things that was hard to accept about the way 3E worked was that there were so many high powered NPCs running around, and yet they'd hire barely competent PCs to go slay monsters. To expand on that, I was a player who often took Leadership as a feat. I wanted to lead armies; be a lord; etc, but -in actual play- those lower level followers were virtually useless. Sure, my cohort would be pretty good, but my character could solo an enemy army easier than my own army could do battle with them; that was a much different style of fantasy than what I wanted. I'd like to have a game in which my PC is larger than life, but no so far removed from the world that he isn't part of it any more. Sure, I may be able to slay 4-5 opponents, but I'd like my heroes to be leading armies rather than fighting them. In general, I'd much prefer my experience be closer to Game of Thrones, R. Howard's Conan, Arthurian Fantasy, and Dragonlance* than Dragonball Z, Naruto, and the most recent Final Fantasy** games. *Yes, I realize that it's a D&D setting. The way I imagined it when reading it was as a war campaign. While it was a romantic story, and it had plenty of comedy and humor, I also felt as though it had an underlying grit to it that helped bring it to life. I read Dragonlance before I ever played D&D; I largely credit it with making aware the rpgs existed and prompting me to take the first step into playing them. **Don't get me wrong, I used to love the series, but for years it's been moving away from my interests when it comes to fantasy. [/QUOTE]
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