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General Tabletop Discussion
*Dungeons & Dragons
Wandering Monsters: Campaign Themes
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<blockquote data-quote="KidSnide" data-source="post: 6268485" data-attributes="member: 54710"><p>I always feel like every campaign should start with a premise of <em>who the PCs are</em>, in a joint discussion between the players and DM. It's ok to have a campaign where the PCs are a bunch of ruthless treasure seekers, a band of nomadic Robin Hood figures who wander about righting wrongs, a handful of unfortunates press-ganged onto a pirate ship, a team of hopefuls seeking to carve a new kingdom out of the wilderness, the agents of a DM-created organization (with its own goals) or just a bunch of good-hearted mercenaries who go around looking for evil to defeat and beneficiaries to pay them.</p><p></p><p>Those are all good bases for a PC party, but the DM and players should get on the same page for character creation. A campaign theme is closely related to this, but the real point is that everyone participating in a campaign should get on the same page regarding what the campaign is about.</p><p></p><p>I've played in campaigns where the DM shares a lot of information and the players come into the game with characters designed to fit into the game where that the DM wants to run. And, I've also played in games where the DM shares nothing about his plans and every player creates their character in a vacuum, producing a party who have no reason to work together or to pursue the DM's plot hooks. I think the first type of game is a lot more fun. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6268485, member: 54710"] I always feel like every campaign should start with a premise of [I]who the PCs are[/I], in a joint discussion between the players and DM. It's ok to have a campaign where the PCs are a bunch of ruthless treasure seekers, a band of nomadic Robin Hood figures who wander about righting wrongs, a handful of unfortunates press-ganged onto a pirate ship, a team of hopefuls seeking to carve a new kingdom out of the wilderness, the agents of a DM-created organization (with its own goals) or just a bunch of good-hearted mercenaries who go around looking for evil to defeat and beneficiaries to pay them. Those are all good bases for a PC party, but the DM and players should get on the same page for character creation. A campaign theme is closely related to this, but the real point is that everyone participating in a campaign should get on the same page regarding what the campaign is about. I've played in campaigns where the DM shares a lot of information and the players come into the game with characters designed to fit into the game where that the DM wants to run. And, I've also played in games where the DM shares nothing about his plans and every player creates their character in a vacuum, producing a party who have no reason to work together or to pursue the DM's plot hooks. I think the first type of game is a lot more fun. -KS [/QUOTE]
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Wandering Monsters: Campaign Themes
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