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Wandering Monsters Chosen of Bahamut Dragons part two!
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<blockquote data-quote="I'm A Banana" data-source="post: 6074126" data-attributes="member: 2067"><p>See, to me, it removed their interesting abilities, and replaced them with MOAR FITAN POWERZ RARH. 2e/3e blue dragon: deceptive illusionist that lures enemies to their doom wandering for days in the sandy wastes. 4e blue dragon: Dire Pikachu. 2e/3e white dragon: Hunter in the blizzard, picking off flailing prey in the snow and ice. 4e white dragon: Lion with a breath weapon. </p><p></p><p>The spellcasting in general I can take or leave, it's the iconic spell-like abilities and behaviors implied by them that made D&D dragons what they are to me: masters of weather, wind, and the elements, devious plague-spreaders, avaricious creatures who watch every last gold piece, deceivers and manipulators, creatures who can shape the world and who cause adventure to be created by their very presence. I need a dragon to be so much more than a good fight. I need monsters in general to be that, but as dragons are the iconic monster, one of the two great challenges in the game, I especially need dragons to be that. </p><p></p><p>Fightin' powers certainly fit a need, and I wouldn't really begrudge folks that, but it's not interesting or fun or enjoyable to me. I need a bigger footprint, larger versatility, and less pure focus on the encounter, with more usability in the game at large.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6074126, member: 2067"] See, to me, it removed their interesting abilities, and replaced them with MOAR FITAN POWERZ RARH. 2e/3e blue dragon: deceptive illusionist that lures enemies to their doom wandering for days in the sandy wastes. 4e blue dragon: Dire Pikachu. 2e/3e white dragon: Hunter in the blizzard, picking off flailing prey in the snow and ice. 4e white dragon: Lion with a breath weapon. The spellcasting in general I can take or leave, it's the iconic spell-like abilities and behaviors implied by them that made D&D dragons what they are to me: masters of weather, wind, and the elements, devious plague-spreaders, avaricious creatures who watch every last gold piece, deceivers and manipulators, creatures who can shape the world and who cause adventure to be created by their very presence. I need a dragon to be so much more than a good fight. I need monsters in general to be that, but as dragons are the iconic monster, one of the two great challenges in the game, I especially need dragons to be that. Fightin' powers certainly fit a need, and I wouldn't really begrudge folks that, but it's not interesting or fun or enjoyable to me. I need a bigger footprint, larger versatility, and less pure focus on the encounter, with more usability in the game at large. [/QUOTE]
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Wandering Monsters Chosen of Bahamut Dragons part two!
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